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1. High School Students' Use of Paper-Based and Internet-Based Information Sources in the Engineering Design Process

2. The Impact of Hands-On Geometric Dimensioning and Tolerancing Intervention Activities on Students in Engineering Design

3. Computational Thinking through the Engineering Design Process in Chemistry Education

4. Emerging Engineers Design a Paper Table

5. 'Bush Kinders': Developing Early Years Learners Technology and Engineering Understandings

6. Using Mathematics to Design a Droid

7. Understanding Preservice Science Teachers' Views about Engineers and Engineering in an Engineering-Focused STEM Course

8. Designing Informal vs Formal Education Activities--What We've Learned

9. High School Pre-Engineering Students' Engineering Design Cognition

10. Potential of the Cogex Software Platform to Replace Logbooks in Capstone Design Projects

11. Mobile Eye Tracking in Engineering Design Education

12. Design Divergence Using the Morphological Chart

13. How Do Designers and Engineers Practice Design While Making? A Narrative Inquiry of Designers Who Make

14. Using DIME Maps and STEM Project-Based Learning to Teach Physics

15. Children's Engineering Design Thinking Processes: The Magic of the ROBOTS and the Power of BLOCKS (Electronics)

16. Engineering Playworld--A Model of Practice to Support Children to Collectively Design, Imagine and Think Using Engineering Concepts

17. Families' Engagement in Making Activities Related to Aerospace Engineering: Designing for Parents as Learning Partners in Pop-Up Makerspaces

18. Using Environment Based Design Method to Improve Mechanical Curriculum Teaching

19. Corporate Memory Dynamics in Project-Based Organizations (PBOs): Multiple Case Study in Brazilian Engineering Design Firms and a Framework Proposal

20. The Honeycomb of Engineering Framework: Philosophy of Engineering Guiding Precollege Engineering Education

21. Exploring Secondary Students' Alternative Conceptions about Engineering Design Technology

22. A Concrete Proposal to Introduce Control Theory to 16 Year Old Pupils

23. The Effect of Robotics Activities on Learning the Engineering Design Process

24. Eco-Design and Eco-Efficiency Competencies Development in Engineering and Design Students

25. Design Experiences, Engineering Identity, and Belongingness in Early Career Electrical and Computer Engineering Students

28. Supporting Preschool Children's STEM Learning with Parent-Involved Early Engineering Education

30. Analyzing Engineering Design through the Lens of Computation

31. Value Creation in the Engineering Enterprise: An Educational Perspective

32. NGSS Engineering Practices in Physics Instruction: Building a Night Light

33. Exploring Ideation Strategies as an Opportunity to Support and Evaluate Making

34. You Want 'Me' to Teach Engineering? Impacts of Recurring Experiences on K-12 Teachers' Engineering Design Self-Efficacy, Familiarity with Engineering, and Confidence to Teach with Design-Based Learning Pedagogy

35. The Ingenuity of Everyday Practice: A Framework for Justice-Centered Identity Work in Engineering in the Middle Grades

36. Middle Grades Teachers' Understanding and Teaching of the Central Ideas of the Engineering Design Process

37. Putting ECD into Practice: The Interplay of Theory and Data in Evidence Models within a Digital Learning Environment

38. Capstone Engineering Design Projects for Community Colleges

39. A Case for the Nationwide Inclusion of Engineering in the K-12 Curriculum via Technology Education

40. Design without Make--A New Design Pedagogy for STEM Education

41. Implementing NGSS Engineering Disciplinary Core Ideas in Middle School Science Classrooms: Results from the Field

42. Identifying the Gaps of Fourth Year Degree Pre-Service Teachers' Pedagogical Content Knowledge in Teaching Engineering Graphics and Design

43. Sharpening 'STEL' with Integrated STEM

44. The Use of Genre Analysis in the Design of Electronic Meeting Systems

45. The Artist as Paper Engineer.

46. Using Learning Analytics to Characterize Student Experimentation Strategies in Engineering Design

47. Young Children's Learning of Bioengineering with CRISPEE: A Developmentally Appropriate Tangible User Interface

48. Designing with LEGO: Exploring Low Fidelity Visualization as a Trigger for Student Behavior Change toward Idea Fluency

49. Supporting Disciplinary and Interdisciplinary Knowledge Development and Design Thinking in an Informal, Pre-Engineering Program: A Workplace Simulation Project

50. Disciplinary Literacy in Engineering