1. Translating preschoolers' game experiences into design guidelines via a laddering study
- Author
-
Ann Goeleven, Vero Vanden Abeele, Luc Geurts, Jelle Husson, Jan Wouters, Pol Ghesquière, Véronique Celis, Lieven Van den Audenaeren, Leen Loyez, Sawhney, Nitin Nick, Reardon, Emily, and Hourcade, Juan Pablo
- Subjects
Research design ,User experience design ,Multimedia ,business.industry ,Laddering ,DYSCO ,ComputingMilieux_PERSONALCOMPUTING ,business ,Set (psychology) ,Psychology ,computer.software_genre ,computer ,Digital media - Abstract
Over the past decades, preschoolers emerged as frequent and experienced users of new digital media. As this trend continues, it is important for game designers to address the gratifications of this new gaming audience. Unfortunately, existing theoretical frameworks on meaningful gameplay for preschoolers are rare, outdated, or they lack a comprehensive validation. In this paper, we present a User Experience (UX) Laddering study to unveil the gameplay preferences of preschoolers, relying on five-year olds (n=25) as active research participants. The results of this study provide a set of meaningful and useful guidelines for future game designers, directed at this young target group. Copyright 2013 ACM. ispartof: pages:147-156 ispartof: Proceedings of The Interaction Design and Children pages:147-156 ispartof: Interaction Design and Children date:24 Jun - 27 Jun 2013 status: published
- Published
- 2013
- Full Text
- View/download PDF