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47 results on '"Luc Geurts"'

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4. Computer-aided decision support and 3D modelling in pancreatic cancer surgery

8. Wearable Physical Activity Tracking Systems for Older Adults—A Systematic Review

9. In Search of State and Trait Emotion Markers in Mobile-Sensed Language: Field Study (Preprint)

10. Understanding the Role of Technology to Support Breastfeeding

11. Virtual Feed: A Simulated Breastfeeding Experience in Virtual Reality

12. Acceptance of a Smartphone-Based Visual Field Screening Platform for Glaucoma: Pre-Post Study (Preprint)

13. End-to-end speech emotion recognition using a novel context-stacking dilated convolution neural network

14. Worriers versus Warriors: Tailoring mHealth to Address Differences in Patients with Chronic Arthritis

15. Playing With Shadows

17. Sailing Skweezee: An Exploration of Squeeze Interaction in VR

18. Conceptual Learning of Electric and Electronic Circuits With Gamification

19. A Dyad of Lenses for the Motivational Design of mHealth: Bridging the Gap between Health Theory and App Design

20. Skweezee for Processing

21. Potential and Limitations of Playful Technology to Support Infant Feeding

22. Phonoloco

23. Turning tables

24. Evaluation of stAPP: a smartphone-based intervention to reduce prolonged sitting among Belgian adults

25. Mobile Health Features Supporting Self-Management Behavior in Patients With Chronic Arthritis: Mixed-Methods Approach on Patient Preferences

26. Lenses of Motivational Design for mHealth

28. Empowering Occupational Therapists with a DIY-toolkit for Smart Soft Objects

29. DIESEL-X: A Game-Based Tool for Early Risk Detection of Dyslexia in Preschoolers

30. Skweezee-Mote: A Case-Study of a Gesture-Based Tangible Product Design for a Television Remote Control

31. Playfully learning visual perspective taking skills with sifteo cubes

32. Skweezee studio

33. Requirements for an Architecture of a Generic Health Game Data Management System

34. Coding of the fundamental frequency in continuous interleaved sampling processors for cochlear implants

35. The skweezee system

36. Translating preschoolers' game experiences into design guidelines via a laddering study

37. DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers

38. Getting a GRIP on work-related stress: design and evaluation of a nature inspired relaxation space

39. No sweat, no fun

40. Boneshaker

41. Splash controllers

42. P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development

43. Digital games for physical therapy

44. Better place-coding of the fundamental frequency in cochlear implants

45. Detection of small across-channel timing differences by cochlear implantees

46. Enhancing the speech envelope of continuous interleaved sampling processors for cochlear implants

47. Across‐channel sensitivity to temporal asynchrony in cochlear implantees

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