21 results on '"Isenberg, Tobias"'
Search Results
2. Spatial Selection Techniques for 3D Point Cloud Data in Virtual Reality
- Author
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Yu, Lingyun, Lixiang Zhao, Liang, Hai-Ning, and Isenberg, Tobias
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Engineering ,Computer Sciences ,Physical Sciences and Mathematics ,Computer Engineering - Abstract
Exploring spatial data has emerged as a significant area of research in big data and visualization. However, working with three-dimensional data presents unique challenges, as many 3D datasets are dense, and important data features often need to be obscured or undefined. Selection is a fundamental and prerequisite step in data exploration. In this study, we will compare four spatial selection techniques for 3D point cloud data in the immersive VR environment that consider both spatial input and data distribution. We aim to investigate the potential advantages and limitations of the selection techniques in different data distribution scenarios. The finding of this study will provide valuable scientific guidelines for developing future selection techniques tailored to specific scenarios encountered by users.
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- 2023
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3. Interpolation of Point Distributions for Digital Stippling
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Arroyo, Germán, Martín, Domingo, and Isenberg, Tobias
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FOS: Computer and information sciences ,Computer Science - Graphics ,Graphics (cs.GR) ,97R60 - Abstract
We present a new way to merge any two point distribution approaches using distance fields. Our new process allows us to produce digital stippling that fills areas with stipple dots without visual artifacts as well as includes clear linear features without fussiness. Our merging thus benefits from past work that can optimize for either goal individually, yet typically by sacrificing the other. The new possibility of combining any two distributions using different distance field functions and their parameters also allows us to produce a vast range of stippling styles, which we demonstrate as well., Comment: 41 pages, 42 figures
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- 2023
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4. Perceived readability in visualization statements collection survey
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Isenberg, Tobias, He, Tingying, Isenberg, Petra, and Cabouat, Anne-Flore
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FOS: Psychology ,Information visualization, Readability, User perception, Scale development ,Computer Sciences ,Physical Sciences and Mathematics ,Psychology ,Quantitative Psychology ,Social and Behavioral Sciences - Abstract
This is the first survey of a series of surveys aiming to develop a validated scale that researchers can use to let study participants rate their perception of a visualization’s readability. In this survey, we will ask visualization experts to provide us with terms for rating the perceived readability of a visualization.
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- 2023
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5. Black-and-White-Texture Visualization: Rating Designs
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Isenberg, Tobias, Isenberg, Petra, and He, Tingying
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Black and white ,Computer Sciences ,Information Visualization ,Physical Sciences and Mathematics ,Aesthetics ,Texture - Abstract
This is the second experiment in a series aimed at understanding how to design black-and-white textures for data visualization. In this experiment, we will ask the general public to rate the previously collected black-and-white texture visualization designs for aesthetics and whether they perceive a vibratory effect (Moiré effect), and rank them based on their overall preference. Our goal is to collect an overall preference for the shown designs for use in our follow-up experiment.
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- 2023
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6. Black-and-White-Texture Visualization: Perceptual Assessment
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Isenberg, Tobias, He, Tingying, and Isenberg, Petra
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Computer Sciences ,Information Visualization ,Physical Sciences and Mathematics ,Aesthetics ,Texture ,Black-and-white - Abstract
This is the third experiment in this series. In this experiment, we will invite the general public to participate in a chart-reading task that employs bar charts and pie charts, and rate them for aesthetics and readability. We will use the most visually appealing black-and-white texture designs that we have gathered and rated from our previous studies. The goal is to assess the effectiveness, aesthetics, and readability of the highest-rated geometric and iconic texture designs for bar charts and pie charts.
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- 2023
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7. Design Characterization for Black-and-White Textures in Visualization
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Isenberg, Tobias, He, Tingying, and Isenberg, Petra
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Computer Sciences ,Physical Sciences and Mathematics ,Information Visualization, Texture, Black-and-white, Aesthetics - Abstract
This is the first experiment of a series of experiments aiming to understand how to design black and white textures for data representations. In this experiment, we will ask visualization designers and researchers to provide us with black and white texture visualization designs and ask them for their design strategies and opinions on using texture for visualizations.
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- 2023
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8. User Study of Annotation 3D Placements in Collaborative Augmented Reality Environments
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Sereno, Mickaël, Besançon, Lonni, and Isenberg, Tobias
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This project aims at studying three different interaction techniques to select 3D points in collaborative volumetric visualization using AR as a support.
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- 2022
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9. Study on the 2D/3D mismatch between input and output for 3D visualization tasks
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Wang, Xiyao, Besançon, Lonni, Sereno, Mickaël, and Isenberg, Tobias
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- 2022
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10. Aesthetic Pleasure in Visualization Validation Survey
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He, Tingying, Isenberg, Tobias, Isenberg, Petra, and Dachselt, Raimund
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Computer Sciences ,Information Visualization ,Scale Development ,Physical Sciences and Mathematics ,Aesthetics - Abstract
This is the forth survey of a series of surveys aiming to develop a validated scale that researchers can use to let study participants rate the aesthetic pleasure of a visualization. In this survey, we will ask participants to use our scale and another scale that measures aesthetics to rate visualization, to confirm the reliability and validity of our scale.
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- 2022
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11. Aesthetic Pleasure of a Visualization: Terms Rating
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He, Tingying, Isenberg, Petra, Isenberg, Tobias, and Dachselt, Raimund
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Computer Sciences ,Information Visualization ,Scale Development ,Physical Sciences and Mathematics ,Aesthetics - Abstract
This is the second survey of a series of surveys aiming to develop a validated scale that researchers can use to let study participants rate the aesthetic pleasure of a visualization. We have previously collected and curated a set of terms used to describe the aesthetics of visualization from literature and experts. In this survey, we will ask visualization experts to evaluate the relevance of these terms to the aesthetic pleasure of visualization.
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- 2022
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12. Aesthetics in Visualization Terms Collection Survey
- Author
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He, Tingying, Isenberg, Petra, Isenberg, Tobias, and Dachselt, Raimund
- Subjects
Computer Sciences ,Information Visualization ,Scale Development ,Physical Sciences and Mathematics ,Aesthetics - Abstract
This is the first survey of a series of surveys aiming to develop a validated scale that researchers can use to let study participants rate the aesthetics of a visualization. In this survey, we will ask visualization experts to provide us with terms for rating the aesthetics of a visualization.
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- 2022
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13. Aesthetic Pleasure in Visualization Exploratory Survey
- Author
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He, Tingying, Isenberg, Petra, Isenberg, Tobias, and Dachselt, Raimund
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Computer Sciences ,Information Visualization ,Scale Development ,Physical Sciences and Mathematics ,Aesthetics - Abstract
This is the third survey of a series of surveys aiming to develop a validated scale that researchers can use to let study participants rate the aesthetic pleasure of a visualization. We have previously collected and curated a set of terms used to describe the aesthetics of visualization from literature and experts, and asked experts to evaluate this set of terms. In this survey, we will ask participants to use this set of terms to rate visualization, to find the potential factors behind these terms, and further reduce terms.
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- 2022
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14. Hybrid touch/tangible spatial 3d data selection in augmented reality -- Second Study
- Author
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Sereno, Mickaël, Besançon, Lonni, and Isenberg, Tobias
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Engineering ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Computer Engineering ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
We present a manual spatial selection technique relying on a hybrid tangible multi-touch tablet + an Augmented Reality Head-Mounted Display (AR-HMD) system. We base our method on the Tangible Brush manual spatial selection technique, which relies on a hybrid tangible multi-touch tablet + an external 2D display system. This registration concerns the second part of the overall project.
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- 2022
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15. Visual Abstraction
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Viola, Ivan, Chen, Min, and Isenberg, Tobias
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FOS: Computer and information sciences ,Computer Science - Graphics ,Graphics (cs.GR) - Abstract
In this article we revisit the concept of abstraction as it is used in visualization and put it on a solid formal footing. While the term \emph{abstraction} is utilized in many scientific disciplines, arts, as well as everyday life, visualization inherits the notion of data abstraction or class abstraction from computer science, topological abstraction from mathematics, and visual abstraction from arts. All these notions have a lot in common, yet there is a major discrepancy in the terminology and basic understanding about visual abstraction in the context of visualization. We thus root the notion of abstraction in the philosophy of science, clarify the basic terminology, and provide crisp definitions of visual abstraction as a process. Furthermore, we clarify how it relates to similar terms often used interchangeably in the field of visualization. Visual abstraction is characterized by a conceptual space where this process exists, by the purpose it should serve, and by the perceptual and cognitive qualities of the beholder. These characteristics can be used to control the process of visual abstraction to produce effective and informative visual representations.
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- 2019
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16. Deriving approximation tolerance constraints from verification runs
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Isenberg, Tobias, Jakobs, Marie-Christine, Pauck, Felix, and Wehrheim, Heike
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Software Engineering (cs.SE) ,FOS: Computer and information sciences ,Computer Science - Software Engineering ,D.2.4 ,F.3.1 - Abstract
Approximate computing (AC) is an emerging paradigm for energy-efficient computation. The basic idea of AC is to sacrifice high precision for low energy by allowing for hardware which only carries out "approximately correct" calculations. For software verification, this challenges the validity of verification results for programs run on approximate hardware. In this paper, we present a novel approach to examine program correctness in the context of approximate computing. In contrast to all existing approaches, we start with a standard program verification and compute the allowed tolerances for AC hardware from that verification run. More precisely, we derive a set of constraints which - when met by the AC hardware - guarantees the verification result to carry over to AC. Our approach is based on the framework of abstract interpretation. On the practical side, we furthermore (1) show how to extract tolerance constraints from verification runs employing predicate abstraction as an instance of abstract interpretation, and (2) show how to check such constraints on hardware designs. We exemplify our technique on example C programs and a number of recently proposed approximate adders.
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- 2016
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17. Toward a deeper understanding of Visualization through keyword analysis
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Isenberg, Petra, Isenberg, Tobias, Sedlmair, Michael, Chen, Jian, and Möller, Torsten
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FOS: Computer and information sciences ,Computer Science - Digital Libraries ,Digital Libraries (cs.DL) - Abstract
We present the results of a comprehensive analysis of visualization paper keywords supplied for 4366 papers submitted to five main visualization conferences. We describe main keywords, topic areas, and 10-year historic trends from two datasets: (1) the standardized PCS taxonomy keywords in use for paper submissions for IEEE InfoVis, IEEE Vis-SciVis, IEEE VAST, EuroVis, and IEEE PacificVis since 2009 and (2) the author-chosen keywords for papers published in the IEEE Visualization conference series (now called IEEE VIS) since 2004. Our analysis of research topics in visualization can serve as a starting point to (a) help create a common vocabulary to improve communication among different visualization sub-groups, (b) facilitate the process of understanding differences and commonalities of the various research sub-fields in visualization, (c) provide an understanding of emerging new research trends, (d) facilitate the crucial step of finding the right reviewers for research submissions, and (e) it can eventually lead to a comprehensive taxonomy of visualization research. One additional tangible outcome of our work is an application that allows visualization researchers to easily browse the 2600+ keywords used for IEEE VIS papers during the past 10 years, aiming at more informed and, hence, more effective keyword selections for future visualization publications.
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- 2014
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18. Illustrative Rendering of Dense Line Data using Depth-Dependent Halos
- Author
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Everts, Maarten H., Bekker, Hendrik, Roerdink, Jos B.T.M., Isenberg, Tobias, Wetenschappelijke Visualisatie en Computergrafiek, and Intelligente Systemen
- Abstract
Illustrative depictions have been playing an essential role in the communication of knowledge for centuries. Despite being limited to two ``colors,'' black-and-white illustrations can convey shape material, and illumination. Such blackand-white illustrations often have a certain clarity and crispness and are very suitable for use in print. Our goal: illustrative black-and-white visualization of dense line data with the same clarity and crispness.
- Published
- 2009
19. Immersive Analytics: An Introduction
- Author
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Tim Dwyer, Wolfgang Stuerzlinger, Karsten Klein, Kim Marriott, Bruce H. Thomas, Tobias Isenberg, Nathalie Henry Riche, Falk Schreiber, Monash University [Clayton], Analysis and Visualization (AVIZ), Laboratoire de Recherche en Informatique (LRI), Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Inria Saclay - Ile de France, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), The University of Sydney, Microsoft Research [Redmond], Microsoft Corporation [Redmond, Wash.], Leibniz Institute of Plant Genetics and Crop Plant Research [Gatersleben] (IPK-Gatersleben), Department of Computer Science and Engineering [York], York University [Toronto], Centre Européen de Réalité Virtuelle (CERV), École Nationale d'Ingénieurs de Brest (ENIB), Dwyer, Tim, Marriott, Kim, Isenberg, Tobias, Klein, Karsten, Riche, Nathalie, Schreiber, Falk, Stuerzlinger, Wolfgang, Thomas, Bruce H., and University of South Australia [Adelaide]
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Computer science ,05 social sciences ,ComputingMilieux_PERSONALCOMPUTING ,[SCCO.COMP]Cognitive science/Computer science ,Multi-sensory ,020207 software engineering ,02 engineering and technology ,Research initiative ,Data science ,Immersive analytics ,Multi sensory ,Data analytics ,2D and 3D ,ComputerApplications_MISCELLANEOUS ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Decision making ,050107 human factors ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
International audience; Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here we clarify the aims of immersive analytics research, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, we review how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.
- Published
- 2018
20. Information visualization on interactive tabletops in work vs. public settings
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Petra Isenberg, Uta Hinrichs, Mark Hancock, Matthew Tobiasz, Sheelagh Carpendale, Isenberg, Petra, Sedlmair, Michael, Baur, Dominikus, Isenberg, Tobias, Butz, Andreas, and University of St Andrews. School of Computer Science
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QA75 ,Digital tabletop displays ,QA75 Electronic computers. Computer science ,Information visuali ,Information exploration ,Collaboration - Abstract
Digital tabletop displays and other large interactive displays have recently become more affordable and commonplace. Due to their benefits for supporting collaborative work—when compared to current desktop-based setups—they will likely be integrated in tomorrow’s work and learning environments. In these environments the exploration of information is a common task. We describe design considerations that focus on digital tabletop collaborative visualization environments. We focus on two types of interfaces: those for information exploration and data analysis in the context of workplaces, and those for more casual information exploration in public settings such as museums. We contrast design considerations for both environments and outline differences and commonalities between them. Postprint
21. Studying direct-touch interaction for 2D flow visualization
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Tobias Isenberg, Uta Hinrichs, Sheelagh Carpendale, Isenberg, Petra, Sedlmair, Michael, Baur, Dominikus, Isenberg, Tobias, Butz, Andreas, and University of St Andrews. School of Computer Science
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QA75 ,Interactive scientific visualization ,QA75 Electronic computers. Computer science ,Wall displays ,Direct-touch inter ,Qualitative evaluations ,2D vector visualization - Abstract
Traditionally, scientific visualization research concentrates on the development and improvement of interactive techniques to support expert data analysis. While many scientific visualization tools have been developed for desktop environments and individual use, scenarios that go beyond mouse and keyboard interaction have received considerably less attention. We present a study that investigates how large-display direct-touch interaction affects data exploration and insight generation among groups of nonexperts exploring 2D vector data. In this study, pairs of participants used interaction techniques to customize and explore 2D vector visualizations and collaboratively discussed the process to develop their own understanding of the data sets. Postprint
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