1. Why Don’t We Play Pandemic? Analog Gaming Communities in Lockdown
- Author
-
Coward-Gibbs, Matt
- Subjects
2019-20 coronavirus outbreak ,History ,Sociology and Political Science ,Coronavirus disease 2019 (COVID-19) ,business.industry ,Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) ,05 social sciences ,Internet privacy ,ComputingMilieux_PERSONALCOMPUTING ,050109 social psychology ,Environmental Science (miscellaneous) ,GeneralLiterature_MISCELLANEOUS ,Tourism, Leisure and Hospitality Management ,0502 economics and business ,Pandemic ,0501 psychology and cognitive sciences ,InformationSystems_MISCELLANEOUS ,business ,050212 sport, leisure & tourism - Abstract
This short response demonstrates the way in which COVID-19 has impacted analog gamers and their leisure practices. Analog gameplay, often referred to by its moniker – tabletop gaming – is jokingly ...
- Published
- 2020
- Full Text
- View/download PDF