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1. Makerspaces Fostering Creativity: A Systematic Literature Review

3. Exploration of the Relationship Between Culture and Experience of Creativity at the Individual Level: A Case Study Based on Two Design Tasks

4. VIRTUAL BRAINSTORMING AND CREATIVITY: AN ANALYSIS OF MEASURES, AVATARS, ENVIRONMENTS, INTERFACES, AND APPLICATIONS

5. A NOVEL EXPERIMENTAL DESIGN OF A REAL-TIME VR TRACKING DEVICE

6. TOOLS FOR RECORDING PROTOTYPING ACTIVITIES AND QUANTIFYING CORRESPONDING DOCUMENTATION IN THE EARLY STAGES OF PRODUCT DEVELOPMENT

8. IDENTIFYING INTERIOR SPATIAL DIMENSIONS ACCORDING TO USER PREFERENCE: AN ASSOCIATIVE CONCEPT NETWORK ANALYSIS

9. Design creativity and the semantic analysis of conversations in the design studio

11. Sustainability Considerations in Digital Fabrication Design Education

15. What can we learn from COVID-19 pandemic for design creativity research?

16. Semantic Analysis Approach to Studying Design Problem Solving

17. Semantic Measures for Enhancing Creativity in Design Education

18. Capturing Prototype Progress in Digital Fabrication Education

19. 'Document-while-doing': a documentation tool for Fab Lab environments

20. Near-IR & Mid-IR Silicon Photonics Modulators

21. Virtual Reality for Neurorehabilitation and Cognitive Enhancement

22. A Systematic Review on FabLab Environments and Creativity: Implications for Design

23. How to support fuel‐efficient driving?

24. Editorial

25. LITERATURE REVIEW: EXISTING METHODS USING VR TO ENHANCE CREATIVITY

26. OPPORTUNITIES WITH UNCERTAINTIES: THE OUTLOOK OF VIRTUAL REALITY IN THE EARLY STAGES OF DESIGN

27. A FRAMEWORK TO ANALYSE DIGITAL FABRICATION PROJECTS: THE ROLE OF DESIGN CREATIVITY

28. SEMANTIC MEASURES IN DESIGN CONVERSATIONS AS PREDICTORS OF CREATIVE OUTCOMES IN DESIGN EDUCATION

29. Academic Recognition of Fab Academy

30. Meanings in Digital Fabrication

31. Sustainability Transfer as a Concept for Universities in Regional Transformation—A Case Study

32. Appreciation to Reviewers

33. The gravity of thought

34. Editorial

35. Leitfaden für das nachhaltige Prozessmanagement bei energetischen Sanierungsmaßnamen in WEG-Mehrfamilienhäusern

36. Editorial

37. A short interview with Dorian Marjanović on research in design creativity: ‘A Search for a New Renaissance’

38. Reconstructing Personal Stories in Virtual Reality as a Mechanism to Recover the Self

39. Editorial

40. Augmenting creative design thinking using networks of concepts

41. Editorial

42. A conceptual network analysis of user impressions and meanings of product materials in design

43. Model of Meta-Reflection and In-Depth Analysis of Knowledge Creation Process in Design

44. The role of impressions on users’ tactile interaction with product materials: An analysis of associative concept networks

45. Editorial

47. Bulgarian Shale Gas Potential Estimate

48. Evaluating Tactual Experience with Products

49. Editorial

50. Editorial

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