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70 results on '"Game development"'

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1. Roblox Game Development: The Game Development Process in a Scarce Genre; Cyber Forensics: Cybercrime Investigation through Logs

2. Evaluating the performance of object-oriented and data-oriented design with multi-threading in game development

3. Harsh Noise Industrial Games : À propos d’une pratique artistique industrielle du jeu vidéo

4. Streaming ambivalence: Livestreaming and indie game development

5. Towards Sovereign Games

6. Personality Traits in Game Development

7. Video Game Development in a Rush: A Survey of the Global Game Jam Participants

8. Marvinter: A case study of an inclusive transmedia storytelling production

9. Research of an Entity-component-system architectural pattern designed with using of Data-oriented design technique

10. Avatar design types and user engagement in digital educational games during evaluation phase

11. Design and Development of a VR Serious Game for Chemical Laboratory Safety

12. Developing a Game Engine in C# Programming Language

13. Level Design Processes and Challenges: A Cross Section of Game Development

14. An empirical study of Q&A websites for game developers

15. What Empirically Based Research Tells Us About Game Development

16. The Missing Producer: Rethinking indie cultural production in terms of entrepreneurship, relational labour, and sustainability

17. Conceptual framework for gamification of a Croatian web dictionary

18. Designing Learning Games and Tools for Karelian Language - Considerations Based on Beginners' Experiences of Gameplay

21. Developing serious games : from face-to-face to a computer-based modality

22. Paper Ship

23. Ambiguity in Utopian XR-Games: Basic Principles for the Design of Virtual Worlds

24. Squeezer - A Tool for Designing Juicy Effects

25. Platformisation in game development

26. Generative Generations: Adapting Culturally Rooted Science Ideas to Video Game Design

27. Constructing a Multidisciplinary Network That Relies on Disruptive Technologies to Design, Test, and Implement Simulation Training

28. IGDA finland hubs and their role in local game development

29. A language for specifying game logic

30. Παιχνίδι παραγωγής τέλειων λαβυρίνθων σε Unity3D

31. A game engine to make games as multi-agent systems

32. Developing Educational 3D Games With StarLogo: The Role of Backwards Fading in the Transfer of Programming Experience

33. LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs

34. Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review

35. Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary

36. Defining an Iterative ISO/IEC 29110 Deployment Package for Game Developers

37. Development of 2D Game with Construct 2

38. Item Shop Tycoon: A Business Simulation Game using Monte Carlo Algorithm

39. Prototyping a game engine architecture as a multi-agent system

40. Megabooth: The cultural intermediation of indie games

41. Serious games design knowledge - Experiences from a decade (+) of serious games development

42. Evaluation of online team-based game development using SNS tools

43. Mobile Game Development for Children with Down Syndrome

44. Environment-based preference selection promotes cooperation in spatial prisoner’s dilemma game

45. Computer games are serious business and so is their quality

46. Bringing the Evidence Together

47. Games User Research

48. Social Aspects of the Game Development Process in the Global Gam Jam

49. Design Values of Game Jam Organizers Case

50. Designing user experiences: a game engine for the blind

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