1. Using Player Type Models for Personalized Game Design – An Empirical Investigation
- Author
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Busch, M., Mattheiss, E., Hochleitner, W., Hochleitner, C., Lankes, M., Fröhlich, P., Orji, R., and Manfred Tscheligi
- Subjects
Human-Computer Interaction ,Architecture ,Media Technology ,Social Sciences (miscellaneous) ,Computer Science Applications ,Education - Abstract
Personalized games should provide a better player experience than one-size-fits-all games. As a method for personalization, player type models have been discussed recently. Player type models would be useful tools in the personalization of games, if they have a relationship to the players’ experience of specific game mechanics. However, this relationship has never been empirically investigated. To close this gap, we examine whether player types—as a specific appearance of personality traits—can significantly and reliably predict player experience. We investigate the predictive power of two player types (Mastermind, Seeker) of the BrainHex player type model. Results of a field study (n = 51) with a mobile game prototype tailored to the two player types Mastermind and Seeker suggest that player type models still need improvement: Player type scores do not significantly predict player experience of according game mechanics. We discuss possible explanations and a way to design personalized games that adapt to users gaming preferences with player type models.
- Published
- 2016
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