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5. A Virtual PEP for Web Optimization over a Satellite-Terrestrial Backhaul

6. DIFFUSE: A DIstributed and decentralized platForm enabling Function composition in Serverless Environments

8. Enhancing the Performance of Industry 4.0 Scenarios via Serverless Processing at the Edge

9. An Efficient and Reliable Multi-Cloud Provider Monitoring Solution

10. Wearable sensor networks: A measurement study

11. Opportunistic communication for delay tolerant data delivery in Milan

12. Message Dissemination in Urban IoV

13. New Interactive VR/AR Media

14. Fox and Geese

15. Accessibility for the Visually Impaired: State of the Art and Open Issues

16. A Network Coverage Algorithm for Message Broadcast in Vehicular Networks

17. Delay Tolerant Networking over the Metropolitan Public Transportation

18. Broadcasting Messages in the Internet of Vehicles

19. Comparing Routing Protocols over a 3D IoT

20. A hybrid reactive and position-based approach to packet routing in 3D topology networks

21. StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users

22. GHio-Ca: An Android Application for Automatic Image Classification

23. Editorial: Smart Objects and Technologies

24. FANET Application Scenarios and Mobility Models

25. Smart Objects and Technologies for Social Good

26. A survey on interactive games over mobile networks

27. Network analysis of the steam in-home streaming game system

28. Multimedia transmissions over vehicular networks

29. Network analysis of the Sony Remote Play system

30. Reducing queuing delays through VoAP

31. Can a Game Improve People’s Lives? The Case of Serious Games

32. Social-aware delay tolerant networking for mobile-to-mobile file sharing

33. Optimal configuration of active and backup servers for augmented reality cooperative games

34. Poster

35. Mobile Data Offloading

36. PathS

37. Ensuring coexistence among games and downloads in multihop wireless networks

39. WPA Totem: Sharing temporaryWi-Fi Configuration Tokens using NFC

40. An overview of opportunistic ad hoc communication in urban scenarios

41. Opportunistic communication for the Internet of everything

42. Evaluating outdoor games with the NS-2 and NS-3 simulation frameworks

43. Smartphone and Laptop Frameworks for vehicular networking experimentation

44. Geo-anchored floating data for mobile users

45. Movement pattern recognition through smartphone's accelerometer

46. Road crossing recognition through smartphone's accelerometer

47. P2P file sharing on mobile phones: Design and implementation of a prototype

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