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3. A neural network framework for cognitive bias

5. Gaze Behavior as an Objective Measure to Assess Social Presence During Immersive Mediated Communication

7. Connected Through Mediated Social Touch: '

8. The Relative Importance of Social Cues in Immersive Mediated Communication

9. Holistic Framework for Quality Assessment of Mediated Social Communication

10. Distraction for the eye and ear

11. Do food cinemagraphs evoke stronger appetitive responses than stills?

12. Fundamental limitations of AR symbology in accidented terrain

13. Towards Augmented Reality-Based Remote Family Visits in Nursing Homes

14. Review of camouflage assessment techniques

15. Let's Get in Touch! Adding Haptics to Social VR

17. Let’s Get in Touch! Adding Haptics to Social VR

18. Explicit and Implicit Responses to Tasting Drinks Associated with Different Tasting Experiences

19. Effects of Likeness and Synchronicity on the Ownership Illusion over a Moving Virtual Robotic Arm and Hand

20. Affective rating of audio and video clips using the EmojiGrid

21. The TNO Multiband Image Data Collection

22. Controlling readability of head-fixed large field-of-view displays

23. Visual processing of symbology in head-fixed large Field-of-View displays

24. List of Contributors

26. Effects of an Acute Social Stressor on Trustworthiness Judgements, Physiological and Subjective Measures– Differences Between Civilians and Military Personnel

27. Effects of mediated social touch on affective experiences and trust

29. Are food cinemagraphs more yummy than stills?

30. Progress in sensor performance testing, modeling and range prediction using the TOD method: an overview

31. Semi-hidden target recognition in gated viewer images fused with thermal IR images

32. The Perception of Visual UncertaintyRepresentation by Non-Experts

33. Look Out, There is a Triangle behind You! The Effect of Primitive Geometric Shapes on Perceived Facial Dominance

34. Multiscale image fusion through guided filtering

35. Improved colour matching technique for fused nighttime imagery with daytime colours

36. Feature long axis size and local luminance contrast determine ship target acquisition performance: strong evidence for the TOD case

37. Effects of signals of disorder on fear of crime in real and virtual environments

38. Augmenting full colour-fused multi-band night vision imagery with synthetic imagery in real-time

39. Emotional Effects of Dynamic Textures

40. Structural similarity determines search time and detection probability

41. Effects of Third Person Perspective on Affective Appraisal and Engagement: Findings From SECOND LIFE

42. Towards cognitive image fusion

43. Fast natural color mapping for night-time imagery

44. Restricting the Vertical and Horizontal Extent of the Field-of-View: Effects on Manoeuvring Performance

45. Locomotion through a Complex Environment with Limited Field-of-View

46. Effects of field-of-view restriction on manoeuvring in a 3-D environment

47. Effects of Field-of-View Restrictions on Speed and Accuracy of Manoeuvring

48. Effects of simulated darkness on the affective appraisal of a virtual environment

49. Visual Search: Experiments

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