1. Prototipo de video juego activo basado en una c\'amara 3D para motivar la actividad f\'isica en ni\~nos y adultos mayores
- Author
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Magaña, Benjamín Ojeda, Hernández, José Guadalupe Robledo, Barba, Leopoldo Gómez, and Cobián, Victor Manuel Rangel
- Subjects
Computer Science - Human-Computer Interaction ,Computer Science - Computer Vision and Pattern Recognition ,Computer Science - Computers and Society ,I.4.9 - Abstract
This document describes the development of a video game prototype designed to encourage physical activity among children and older adults. The prototype consists of a laptop, a camera with 3D sensors, and optionally requires an LCD screen or a projector. The programming component of this prototype was developed in Scratch, a programming language geared towards children, which greatly facilitates the creation of a game tailored to the users' preferences. The idea to create such a prototype originated from the desire to offer an option that promotes physical activity among children and adults, given that a lack of physical exercise is a predominant factor in the development of chronic degenerative diseases such as diabetes and hypertension, to name the most common. As a result of this initiative, an active video game prototype was successfully developed, based on a ping-pong game, which allows both children and adults to interact in a fun way while encouraging the performance of physical activities that can positively impact the users' health., Comment: 13 pages, in Spanish language, 11 figures
- Published
- 2024