7 results on '"Graphical user interfaces"'
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2. PLANO DE MANUTENÇÃO DE UM ENGENHO DE ARROZ: ESTUDO DA UTILIZAÇÃO DO SOFTWARE SIGMA.
- Author
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Rocha Lhamby, Andressa, Nunes Macedo de Carvalho, Mauricio, Crosoé Conceição Pinto, Robson, Neuenfeldt Júnior, Álvaro, Oliveira dos Santos, Cleiton, and Silveira Pinto, Rydel
- Subjects
GRAPHICAL user interfaces ,SHIFT systems ,RICE processing ,DATABASES ,COST control ,SOFTWARE maintenance - Abstract
Copyright of Revista Foco (Interdisciplinary Studies Journal) is the property of Revista Foco and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
- View/download PDF
3. Desenvolvimento de um software educacional para apoio ao ensino de localização e roteirização.
- Author
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Gonçalves de Almeida Junior, José Aurir, Jaguaribe Pontes, Heráclito Lopes, and Ronaldo Albertin, Marcos
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LOCATION problems (Programming) ,GRAPHICAL user interfaces ,SOFTWARE validation ,EMPLOYEE motivation ,EDUCATIONAL planning ,EDUCATION software ,MIXED reality - Abstract
Copyright of Exacta is the property of Exacta - Engenharia de Producao and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2019
- Full Text
- View/download PDF
4. Redesign participativo em websites de instituições de ensino superior: o caso do Portal UFRN.
- Author
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Grilo, André, Maia, Stéphanie, Fernandes, Laura, Costa, Cibele, and Kroeff, Andressa
- Abstract
This paper discusses about redesign process on website interface of the Federal University of Rio Grande do Norte, Brazil. It was applied the participatory design approach, that involved the users in the design process, through the next techniques: interface prototyping, surveys, personas, also the exploratory navigation to detect interface problems. The website was evaluated before and after the intervention on its graphical interface, with users from the institution and external to, that evaluated according to criteria proposed for this research: (c1) content value perception, (c2) findability of content, (c3) performance and (c4) informational density. The first results obtained point to increasing of the full satisfaction levels of users about the research criteria, in comparison to partial satisfaction levels. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
5. DEVELOPMENT OF AN EQUATION-ORIENTED STEADY-STATE EVAPORATION PLANT SIMULATOR.
- Author
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Vianna Neto, Márcio R., Cardoso, Marcelo, Vakkilainen, Esa K., and Oliveira, Éder D.
- Subjects
GRAPHICAL user interfaces ,SULFATE waste liquor ,NEWTON-Raphson method - Abstract
An equation-oriented process simulator was developed for simulating evaporation plants. The simulator graphical user interface was written in Python 2.7, and its engine, in C++. The simulator orders and partitions the system of equations that describe the evaporator system under study and solves the partitions sequentially using the Newton-Raphson method. If no good initial estimates can be provided by the user, the simulator solves a simplified problem to generate the estimates, which greatly facilitates convergence. Calculations are based on steam table correlations and on black liquor enthalpy correlations described in the literature. Two multipleeffect counter-current evaporator scenarios were extracted from the literature and used to validate the simulator: a simple 3-effect system and a realistic 6-effect system. The simulator converged to the solutions with relative ease, provided that the model equations were written as described, that equations were ordered and partitioned, and the simplified model was used to generate good initial estimates. Good agreement was found between the calculated values and those reported in the literature, indicating that the proposed simulation framework could be extended to accommodate more complex systems. Deviations from the reported values can be explained by the different choices of physical properties correlations. [ABSTRACT FROM AUTHOR]
- Published
- 2020
6. RECONHECIMENTO DE OBJETOS COLORIDO E.
- Author
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Hugo Masutani, Victor, Olivette Artero, Almir, Luiz de Almeida, Leandro, and Assis da Silva, Francisco
- Subjects
HUMAN-computer interaction ,PATTERN recognition systems ,COMPUTER input-output equipment ,IMAGE processing ,GRAPHICAL user interfaces ,INFORMATION theory - Abstract
Copyright of Colloquium Exactarum is the property of Asociacao Prudentina de Educacao e Cultura (APEC) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2013
- Full Text
- View/download PDF
7. Graphical user interfaces and its ludical elements: towards a comunicational study
- Author
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Soares, Letícia Perani, Oliveira, Fátima Cristina Regis Martins de, Pereira, Vinícius Andrade, and Pedro, Rosa Maria Leite Ribeiro
- Subjects
Tecnologias digitais ,Lúdico ,Interfaces gráficas ,Graphical user interfaces ,Digital technology ,Interfaces gráficas de usuário (Sistema de Computador) ,CIENCIAS SOCIAIS APLICADAS::COMUNICACAO [CNPQ] ,Ludic ,Tecnologia da informação - Abstract
Submitted by Boris Flegr (boris@uerj.br) on 2021-01-05T19:48:36Z No. of bitstreams: 1 Dissert_LeticiaP_Soares_BDTD.pdf: 553355 bytes, checksum: 9a74b6394f850d98a6e2968abcef6223 (MD5) Made available in DSpace on 2021-01-05T19:48:36Z (GMT). No. of bitstreams: 1 Dissert_LeticiaP_Soares_BDTD.pdf: 553355 bytes, checksum: 9a74b6394f850d98a6e2968abcef6223 (MD5) Previous issue date: 2008-09-11 Fundação de Amparo à Pesquisa do Estado do Rio de Janeiro This thesis intends to uncover the relations among the graphical user interfaces, essential communicational devices for a massive use of the contemporary digital technology, and the ludic elements that supposedly composes their aesthetical and operational structures. For the objectives of this research, to explore the operation methods of virtual environments is also an attempt to understand how the humans glance at novel ways to be related with the Information and Communication Technologies (ICT) and, somehow, facilitate the use of these devices. Through those epistemological suppositions, we can assume indications of proximity between the ludic elements and the elements refrained in the graphical user interfaces that would be in the mixture of these programs. Thereby, we try to develop some premises that bring us some references of a game look-alike ambient in a graphical interface, which would allow us to observe the supposed appearance of these ludical phenomena in computational devices. O objetivo deste trabalho é desvendar as relações entre as interfaces gráficas do usuário, dispositivos comunicacionais que são indispensáveis para a utilização massiva das tecnologias digitais na contemporaneidade, e os elementos lúdicos que, supostamente, compõem as suas estruturas básicas estéticas e de funcionamento. Explorar os modos de funcionamento dos ambientes virtuais através da leitura de suas pretensas características lúdicas é, pelo nosso enfoque, procurar entender a forma que o ser humano busca criar novas maneiras de se relacionar com as Tecnologias da Informação e da Comunicação (TICs) e, de algum modo, facilitar a utilização destes dispositivos. A partir desses pressupostos epistemológicos, podemos supor indícios de uma proximidade entre elementos lúdicos e os elementos contidos nas interfaces gráficas do usuário, que se encontrariam na própria composição destes programas. Assim, buscamos desenvolver algumas premissas que nos tragam referências de um ambiente de jogo em uma interface gráfica, e nos permitam observar a aparição, ou não, destes fenômenos lúdicos nos dispositivos computacionais.
- Published
- 2008
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