1. CONSTRUÇÃO DE JOGOS COM FUTUROS PROFESSORES VISANDO O DESENVOLVIMENTO DA CRIATIVIDADE.
- Author
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CACCIOLARI BORDINI, LETÍCIA, GOMES, ALEXANDRA, and DE CAMARGO FILHO, PAULO SÉRGIO
- Abstract
Among the skills of the 21st century, creativity is an aspect that needs to be developed. The use of games in educational environments is important because it uses creativity, autonomy, and the exchange of ideas. In this article, the results of a research study that focused on creating a game development environment using the SCRATCH platform, based on the principles of STEM education, are presented. The main objective was to analyze the characteristics of a maker environment and identify signs of creativity manifested by teachers in initial training during the construction of games. The study involved the participation of 39 students from the Degree in Basic Education at the University of Minho, in Portugal. The adopted methodology was a case study based on the qualitative paradigm. Data were collected through participant observation, individual interviews and analysis of documents produced by the participants. The signs of creative learning were analyzed. It is possible to notice that teamwork, freedom of creation and the environment provide support so that the students can produce more efficiently and highlight their creative aspects. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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