1. 청소년 대상 온라인 게임 역량 지수 개발을 위한 기초 연구.
- Author
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김기석
- Subjects
YOUTH development ,VIDEO games ,SOCIAL skills ,GAMBLING industry ,INTERNET gambling policy - Abstract
Human resources required in society of knowledge and information are those who not only learn about knowledge and information but also apply those acquired sources to creatively trouble-shoot issues through independent or cooperative relationship. This study is to clarify that there is a positive effect from use of on-line game by youth as youth may have an opportunity to learn the competence required by present and future society of knowledge and information. Moreover, this study is to propose that positive competence may be acquired through on-line game and that the systematic device is required to show the classification of competence from game under characteristics of users. For upright settlement of gaming culture, game companies and the government are required to cooperate actively. Therefore, it is expected that the data from this study will be used as basis of studies of development of youth on-line game competence Quotient to grant upright gaming culture and youth on-line game competence Quotient. [ABSTRACT FROM AUTHOR]
- Published
- 2017
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