1. Learning to design a mobile hunt on Actionbound: a complex task?
- Author
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Delforge, Carole, Van de Vyver, Julie, Meurice, Alice, CALL and complexity – short papers from EUROCALL 2019, Meunier, Fanny, Van de Vyver, Julie, Bradley, Linda, Thouësny, Sylvie, and UCL - SSH/ILC/PLIN - Pôle de recherche en linguistique
- Subjects
Computer science ,Human–computer interaction ,mobile app ,digital literacies ,Indo-European languages ,ComputingMilieux_COMPUTERSANDEDUCATION ,reading skills ,gamification ,Second language instruction ,Mobile device ,Task (project management) - Abstract
The research consisted in having an Actionbound mobile hunt for A1 learners of Dutch designed by a group of language Student Teachers (STs) within the framework of a second year course on foreign language teaching. The game was then implemented with two groups of fifth grade primary school pupils during their visit of the Hergé Museum in Louvain-la-Neuve, Belgium. These two steps allowed our multidisciplinary research team to analyse the use of the app from the perspective of not only the players but also the creators of the game. Research data was collected throughout the study via questionnaires, observations, and a focus group. A qualitative analysis of the STs’ data allowed us to establish their digital profiles, thereby situating each of them in the digital integration process. The results suggest that integrating technology and content when designing a pedagogical activity is a complex task. Support and guidance from teacher trainers could therefore be recommended in order to propose a pertinent integration of technologies in the language classroom.
- Published
- 2019