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1. The Effects of Technology Adaptation on Students' Discipline in Public Secondary Schools in Nyamagana District, Tanzania

2. Let Them Play: Board Games for Language Practice

3. The Effect of Therapeutic Game Education on Physical Health in Children with Back Muscle Weakness

4. Exploring Mixed Reality Board Games as an Innovative Educational Tool for Teaching History in Primary Schools

5. 'We've All Come Together': A Board-Gaming Approach for Working with Autistic People

6. Psychological Applications and Trends 2024

7. A Replication of Extended Implementation and Social Interaction during the Step It UP! Game for Adults with Disabilities

8. Direct and Indirect Effects of and Preferences for Feedback during the Good Behavior Game in Elementary Classes

9. A Further Investigation Regarding the Efficacy of and Preference for Positive and Corrective Feedback

10. Students' Perceived Benefits of Chess: Differences across Age and Gender

11. Developing a Framework for a Games-Based Injury Prevention Exercise Programme for Post-Primary (12-18 Years) Physical Education Class: A Delphi Poll Study

12. The Transformation of Ball Games as Pedagogic Discourse within Physical Education Teacher Education

13. Development and Assessment of a Virtual Escape-Room Game for Teaching Industrial Bioprocesses

14. Time-Based and Event-Based Prospective Memory in Adults with Autism Spectrum Disorder: A Virtual Week Investigation

15. Research Trends of Game-Based Language Learning in K-12 Education: A Systematic Review of SSCI Articles during 2009-2022

16. Promoting Entrepreneurial Intentions and Competencies through Business Simulation Games

17. A Systematic Review of Special Educational Interventions for Student Attention: Executive Function and Digital Technology in Primary School

18. Building Coping Strategies and Resilience among Young Children after a Catastrophic Storm: Tips to Educators

19. Online Discussion: Effects of Identity versus Anonymity and Interaction with Pedagogical Agents

20. Preparing Future Designers for Their Role in Co-Design: Student Insights on Learning Co-Design

21. Empowering Teachers with Low-Intensity Interventions: Using the Caught Being Good Game to Promote Positive Behavior among Students with ADHD

22. Investigation of Metaphoric Perceptions of Primary Mathematics Teachers on the Concept of Game

23. Assessment of Gaming Addiction and Perceived Psychological Distress among Filipino Young Adults during COVID-19 Pandemic

24. The Effectiveness of Graduated Guidance on Teaching Leisure Skills to Children with Autism Spectrum Disorder

25. Dungeons and Dragons and Digital Writing: A Case Study of Worldbuilding

26. Integrating Ivatan Indigenous Games to Learning Module in Physics: Its Effect to Student Understanding, Motivation, Attitude, and Scientific Sublime

27. Description of Teacher Candidates' Attitudes to Playing Physical Activity Games: Kirsehir Ahi Evran University Example

28. Fairness Preference of Preschoolers and the Effects of Family Background in China

29. The Impact of Folk Games on Primary School Students

30. App-Genres for Children's Agency -- Affordances in Applications Used in Preschool

31. The Effects of Rhythm and Dance Games on Aggression in Students with Mild Mental Disabilities

32. The Impact of Implementing Games with Parental Support on Fundamental Movement Skills of Elementary School Students

33. Using CBA REACT Strategy Supported by Crossword Puzzle Game on the Topic of Acid-Base Titrations

34. The Impact of Using Artificial Intelligence on Enhancing EFL Language Fluency and Self-Regulation for the Preparatory Stage Students in Distinguished Governmental Language Schools

35. Recruiting the Next Generation of Information Technology Professionals

36. Early Childhood Care and Education (3-6 Years) and the Role of Traditional Games: An Exploratory Study of Jammu and Kashmir

37. Practice through Play Using Mobile Technology

38. Technology in the Perception of English Teachers in Southern Brazil Schools

39. The Effects of Coding, Robotics, 3D Design and Game Design Education on 21st Century Skills of Primary School Students

40. Gamification: Trends and Opportunities in Language Teaching and Learning Practices

41. Chess and Education

42. The Effect of Mobile Learning Integrated Traditional Games 'Egrang' to Improve Multiple Representation Skills

43. Examining the Views of Teachers and Parents on the Reflection of the TV Series Watched by Primary School Students on the Games Played in School

44. 'I Just Can't Commit to That Level Anymore:' Players, Demands of Games, and Player Services

45. Effect of an Integrated Active-Lessons Programme on Vocabulary and Narrative Comprehension in Pre-School Children

46. Experiential Learning in a Canadian Physical Education Class: A Comparative Perspective from Pre-Service PE Teachers in Canada and China

47. 'I'm a Magical Helping Guy', Using Systemic Functional Linguistics to Examine Identity in a Virtual Table-Top Role-Playing Game after Brain Injury

48. Playing Reality: The Promise and Peril of Compositional Realities

49. HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children

50. The Effects of Board Games on Math Skills in Children Attending Prekindergarten and Kindergarten: A Systematic Review

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