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672 results on '"User Centered Design"'

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1. Understanding adoption of mobility assistive products: a systematic review.

2. Heart Guardians in Your Pocket: Exploring M-Health Framework for Remote Cardiac Monitoring Applications.

3. A Tailor-Made Web Lab for Older Adults: User-Centered Redesign of a Cognitive Stimulation Platform Based on User Experience.

4. Innovation in Digitalization of UI/UX Design with User Centered Design to Increase Customer Satisfaction

5. Harnessing technology for agricultural transformation: A design thinking approach to alleviate Nigeria's food crisis

6. User Engagement in an Online Digital Health Intervention to Promote Problem Solving.

7. Redesigning User Interface of Datascripmall Mobile Apps Using User Centered Design Method

8. Redesain antarmuka situs web bimbingan konseling dengan pendekatan user centered design

9. Receive, Reason, and React: Drive as You Say, With Large Language Models in Autonomous Vehicles.

10. GerontoVis: Data Visualization at the Confluence of Aging.

11. BCI-controlled wheelchairs: end-users' perceptions, needs, and expectations, an interview-based study.

12. Information Platform for Antibiotics.

13. Multi-user centered design: acceptance, user experience, user research and user testing.

14. Lessons learned from a non‐traditional application process: Integrating user experiences to inform admission application design.

15. Design and Implementation the Prayer Reminder Application using KISS Principle based on User Centered Design.

16. Small Steps over time: A longitudinal usability test of an automated interactive text messaging intervention to support self-management of depression and anxiety symptoms.

17. Understanding the Sociocultural Challenges and Opportunities for Affordable Wearables to Support Poststroke Upper-Limb Rehabilitation: Qualitative Study.

18. HUMAN FACTORS ENGINEERING IN DESIGN OF SMART AUTONOMOUS TRAM SYSTEM.

19. User interface and user experience analysis of Kejar Mimpi mobile application using the User-Centered Design method

20. Adapting Research Guides and Library Instruction to Provide Educational Support for Distance and In person Learners.

21. Technologies for Inclusion and Participation at Work and in Everyday Activities : Introduction to the Special Thematic Session

22. Chapter The design of an engaging focus group discussion toolkit involving school-aged children following urotherapy

23. Wearable technology may assist in reducing jockeys' injuries if integrated into their safety vests: a qualitative study

25. Implementasi User Centered Design Untuk Pengembangan Aplikasi Sistem Informasi Monitoring Akreditasi Program Studi

26. Taking shared decision making for prostate cancer to the next level: Requirements for a Dutch treatment decision aid with personalized risks on side effects

27. Internet-based cognitive behavior therapy for eating disorders – Development and feasibility evaluation

28. Pengembangan Dashboard Informasi Gereja Tangguh Bencana dengan Metode User Centered Design

29. I enjoyed the chance to meet you and I will always remember you: Healthy Older Adults' Conversations with Misty the Robot.

30. ANALYSIS AND RECOMMENDATIONS FOR REDESIGNING USER INTERFACE IN TRAVELAJA APPLICATION USING THE USER CENTERED DESIGN METHOD.

31. Designers' understanding of changing human behaviour

32. User Centered Design and User Participation in Inclusive R&D : Introduction to the Special Thematic Session

33. Designing PairBuddy--A Conversational Agent for Pair Programming.

34. Design of a Wearable Vibrotactile Stimulation Device for Individuals With Upper-Limb Hemiparesis and Spasticity.

35. Investigating the Potential for Clinical Decision Support in Sub-Saharan Africa With AFYA (Artificial Intelligence-Based Assessment of Health Symptoms in Tanzania): Protocol for a Prospective, Observational Pilot Study.

36. An Intervention to Connect Patients With Psychosis and Volunteers via Smartphone (the Phone Pal): Development Study.

37. Designing a Reminders System in Highly Automated Vehicles’ Interfaces for Individuals With Mild Cognitive Impairment

38. A Data-Driven, Vehicle-Independent Usage Monitoring System for Shared Fleets: Assessing Vertical and Longitudinal Wear.

39. Remote collaboration in maintenance contexts using augmented reality: insights from a participatory process.

40. The Organization of a 'Learnscape' Node in the Cognitive University Campuses Network in Poveglia Island

41. Overcome the difficulty of usage problems in high-tech products

42. Augmented reality application centered on the child as a resource in a virtual learning environment

43. Co-producing decision support tools for strategic conservation of Gulf Coast Landscapes

44. User-Centered Design Roadmapping: Anchoring Roadmapping in Customer Value Before Technology Selection.

45. Microfoundations of dynamic design capabilities: An empirical analysis of "excellent" Italian design firms.

46. Development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design

47. Towards the design of a quick and universal questionnaire to assess the intuitiveness of products.

48. Visualization Design Sprints for Online and On-Campus Courses.

49. Improving the UX for Users of Automated Shuttle Buses in Public Transport: Investigating Aspects of Exterior Communication and Interior Design.

50. Smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluation.

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