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335 results on '"Université de Rennes 2 (UR2)-Inria Rennes – Bretagne Atlantique"'

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1. Estimation of Upper-Limb Joint Torques in Static and Dynamic Phases for Lifting Tasks

2. Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images

3. MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters

4. Biomechanical analysis of the final push of an elite springboard diver

5. Simulation of maximum isometric and isokinetic elbow actuation torques based on zonotopes

6. Stepping Strategies of Young Adults Undergoing Sudden External Perturbation From Different Directions

7. Backpack carriage effect on joint torques computed from a range of models: a preliminary study

8. Neural Mesh-Based Graphics

9. Comparison of scapula soft tissue artefact compensation methods during manual wheelchair locomotion

10. Early Recognition of Untrimmed Handwritten Gestures with Spatio-Temporal 3D CNN

11. Learning Generalizable Light Field Networks from Few Images

12. Body movement strategies to initiate the crossing of a street in front of traditional and self-driving cars in young and older adults

13. Locomotion behavior of chronic non-specific low back pain (cNSLBP) patient while walking through apertures

14. Crowd Navigation in VR: exploring haptic rendering of collisions

15. Manual wheelchair biomechanics while overcoming various environmental barriers: A systematic review

16. Multiple Players Tracking in Virtual Reality: Influence of Soccer Specific Trajectories and Relationship With Gaze Activity

17. Towards Perception-based Character Animation

18. Safeguarding our Dance Cultural Heritage

19. The Stare-in-the-Crowd Effect in Virtual Reality

20. Proximity in VR: The Importance of Character Attractiveness and Participant Gender

21. Using Blur for Perceptual Investigation and Training in Sport? A Clear Picture of the Evidence and Implications for Future Research

22. A penalty method for constrained Multibody kinematics optimisation using a Levenberg-Marquardt algorithm

23. Prediction of lumbar fatigue during gymnastics landings using statistical modelling and Machine Learning

24. Postural static task on a thin foam pad: evaluation of the plantar cutaneous system

25. Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning

26. Characterization of the dynamic behavior of a diving board using motion capture data

27. Coupling dense point cloud correspondence and template model fitting for 3D human pose and shape reconstruction from a single depth image

28. Binary Graph Descriptor for Robust Relocalization on Heterogeneous Data

29. 3D Human Shape and Pose from a Single Depth Image with Deep Dense Correspondence Enabled Model Fitting

30. Biomechanical requirements of meat cutting tasks: an overview

31. Characterization of the energy dissipation of a landing mat for the study of landing strategies in artistic gymnastics

32. Visual tracking assessment in a soccer-specific virtual environment: A web-based study

33. Monocular Human Shape and Pose with Dense Mesh-borne Local Image Features

34. Neural Human Deformation Transfer

35. Camera keyframing with style and control

36. Supplementary Material: Binary Graph Descriptor for Robust Relocalization on Heterogeneous Data

37. Perception of Motion Variations in Large-Scale Virtual Human Crowds

38. Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response

39. Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality

40. A Survey on Deep Learning for Skeleton-Based Human Animation

41. Online Spatio-Temporal 3D Convolutional Neural Network for Early Recognition of Handwritten Gestures

42. Young and older adult pedestrians' behavior when crossing a street in front of conventional and self-driving cars

43. Open vs closed articular architecture of the forearm for an analysis of muscle recruitment during throwing motions

44. Motion-based ground reaction forces and moments prediction method in a moving frame: a pilot study

45. Studying the impact of internal and external forces minimization in a motion-based external forces and moments prediction method: application to fencing lunges

46. Collision avoidance behaviours between older adult and young adult walkers

47. TT-SLAM: Dense Monocular SLAM for Planar Environments

48. Towards 'Avatar-Friendly' 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality

49. Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions

50. Using motion-based estimated action of the diver to characterize diving board dynamics: a pilot study

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