1. Threat Poker: Gamification of Secure Agile
- Author
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Audun Jøsang, Hanne Rygge, Viktoria Stray, University of Oslo (UiO), Lynette Drevin, Suné Von Solms, Marianthi Theocharidou, TC 11, and WG 11.8
- Subjects
021110 strategic, defence & security studies ,Team software process ,Process (engineering) ,Computer science ,business.industry ,0402 animal and dairy science ,0211 other engineering and technologies ,Software development ,04 agricultural and veterinary sciences ,02 engineering and technology ,16. Peace & justice ,Security awareness ,Computer security ,computer.software_genre ,040201 dairy & animal science ,Article ,Software development process ,ComputingMilieux_MANAGEMENTOFCOMPUTINGANDINFORMATIONSYSTEMS ,[INFO]Computer Science [cs] ,business ,computer ,Agile software development - Abstract
Part 3: Gaming for Cybersecurity Training; International audience; Agile software development is practiced in most software development projects around the world. To explicitly consider and include security requirements as part of agile software development is referred to as ‘secure agile’. To include security will naturally require additional time and effort, with potentially reduced agility as a consequence. To maintain agility, it is important to have efficient methods to include security in the development process. In this study, we describe enhancements to Threat Poker, which is a game designed for the software development team to deal with security threats identified during the agile development project. Games can be valuable educational tools for actively engaging students and practitioners alike. An experiment with students indicates that playing Threat Poker increases security awareness and that it is a fun and simple way to discuss identified security threats and how to remove security vulnerabilities during the software development process.
- Published
- 2020
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