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21 results on '"Sue Cobb"'

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1. Performance metrics outperform physiological indicators in robotic teleoperation workload assessment

2. Working with troubles and failures in conversation between humans and robots: workshop report

3. Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users

4. Reflections on RRI in 'TAS for Health at Home'

5. How Are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review

6. Developing Tacit Knowledge of Complex Systems: The Value of Early Empirical Inquiry in Healthcare Design

7. Using expert perspectives to explore factors affecting choice of methods in safety analysis

8. Play&Tune:User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation

10. User-centered design approaches to integrating intellectual property information into early design processes with a design patent retrieval application

11. Developing Tacit Knowledge of Complex Systems: The Value of Early Empirical Inquiry in Healthcare Design

12. Reality-based interaction affecting mental workload in virtual reality mental arithmetic training

13. Appropriate control methods for mobile virtual exhibitions

14. Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC

15. Virtual Reality and Augmented Reality : 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings

16. Interactive stereo games to improve vision in children with amblyopia using dichoptic stimulation

17. Virtual Reality Technologies and the Creative Arts in the Areas of Disability, Therapy, Health, and Rehabilitation

18. Evaluation and development of a novel binocular treatment (I-BiT™) system using video clips and interactive games to improve vision in children with amblyopia (‘lazy eye’): study protocol for a randomised controlled trial

19. Structured evaluation of virtual environments for special-needs education

20. Reflections on the role of the ‘users’: challenges in a multi-disciplinary context of learner-centred design for children on the autism spectrum

21. User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids

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