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3. Presenting a Socio-Scientific Issue in a Science and Technology Museum: Effects on Interest, Knowledge and Argument Repertoire

5. Localizing, Describing, Interpreting: Effects of Different Audio Text Structures on Attributing Meaning to Digital Pictures

6. How Do We Deal with Uncertain Information? Effects of Verbal and Visual Expressions of Uncertainty on Learning

10. Does Touching Real Objects Affect Learning?

12. Same Action, Different Level: Descriptions of Perceived or Predicted Actions Depend on Preceding Temporal Gaps in Event Streams

13. A Change of Scenery: Does the Setting of an Instructional Video Affect Learning?

14. Combining Verbal and Visual Cueing: Fostering Learning Pictorial Content by Coordinating Verbal Explanations with Different Types of Visual Cueing

15. Control over Spatial Representation Format Enhances Information Extraction but Prevents Long-Term Learning

16. There Is More to Touch than Meets the Eye: Haptic Exploration in a Science Museum

20. Room corners and how they influence the memory of visual information arranged on walls.

21. Remembering Our Lives in the 21st Century.

22. Understanding Autobiographical Memory in the Digital Age: The AMEDIA-Model.

25. Designing Computer-Based Learning Contents: Influence of Digital Zoom on Attention

27. Task-Appropriate Visualizations: Can the Very Same Visualization Format Either Promote or Hinder Learning Depending on the Task Requirements?

30. Explaining Pictures: How Verbal Cues Influence Processing of Pictorial Learning Material

31. The Role of Authentic Objects in Museums of the History of Science and Technology: Findings from a Visitor Study

33. Training the Use of Interactive Videos: Effects on Mastering Different Tasks

34. Understanding and Engagement in Places of Science Experience: Science Museums, Science Centers, Zoos, and Aquariums

37. Do Films Make You Learn? Inference Processes in Expository Film Comprehension

39. The Verbal Facilitation Effect in Learning to Tie Nautical Knots

40. Visual Mnemonics for Language Learning: Static Pictures versus Animated Morphs

41. What Do We Learn from Docutainment? Processing Hybrid Television Documentaries

43. Learning with Videos vs. Learning with Print: The Role of Interactive Features

44. Canonical Views of Dynamic Scenes

45. The Cognitive Benefits of Interactive Videos: Learning to Tie Nautical Knots

46. Learning with Hyperlinked Videos--Design Criteria and Efficient Strategies for Using Audiovisual Hypermedia

48. Information Management and Learning in Computer Conferences: Coping with Irrelevant and Unconnected Messages.

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