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278 results on '"Sanchez, Eric"'

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1. Game Design and Didactic Transposition of Knowledge. The Case of Progo, a Game Dedicated to Learning Object-Oriented Programming

3. What Do You Mean by Learning Lab?

4. Assessing Social Engagement in a Digital Role-Playing Game : Changes over Time and Gender Differences

5. Investigating Learners’ Behaviours When Interacting with a Programming Microworld : An Empirical Study Based on Playing Analytics

9. Serum B-cell maturation antigen (BCMA) reduces binding of anti-BCMA antibody to multiple myeloma cells

10. A Praxeological Perspective for the Design and Implementation of a Digital Role-Play Game

11. Classcraft: From Gamification to Ludicization of Classroom Management

12. Plasma B-Cell Maturation Antigen Levels are Elevated and Correlate with Disease Activity in Patients with Chronic Lymphocytic Leukemia

15. Microworlds for Learning Object-Oriented Programming: Considerations from Research to Practice

16. Reshoring Pharmaceutical Manufacturing to the US: Can We Do It? Advanced manufacturing technologies are available, but challenges need to be addressed

18. A Systematic Review: Criteria and Dimensions of Learning Experience.

19. Museum Games and Personal Epistemology: A Study on Students’ Critical Thinking with a Mixed Reality Game.

22. Characterizing the Experimental Procedure in Science Laboratories: A Preliminary Step towards Students Experimental Design

25. Advanced pharmaceutical manufacturing: A functional definition.

26. Symposium 'Design-based Research and Cooperative Engineering. New Perspectives for Collaborative Research in Education'

27. Pleiotrophin produced by multiple myeloma induces transdifferentiation of monocytes into vascular endothelial cells: a novel mechanism of tumor-induced vasculogenesis

33. Toward a Digital Companion to Monitor a Mixed Reality Game.

36. Serum B-cell maturation antigen is elevated in multiple myeloma and correlates with disease status and survival

39. Gamification

41. Compliance becomes a top concern; in the face of new regulatory requirements, organizations are seeking cost-effective approaches to compliance. Doculabs provides an overview of the technologies that help meet the challenge

42. Integrating your environment

43. Sit Down to Table and Confess who you are! Design of an Epistemic Game for Nutritional Education at Secondary School.

44. Assessing Social Engagement in a Digital Role-Playing Game

45. Investigating Learners’ Behaviours When Interacting with a Programming Microworld

46. Phased community benefits agreements - a pathway to mutually beneficial community developments: A guiding framework for implementation in Belize

47. The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study.

48. Estimating a normal reference range for serum B‐cell maturation antigen levels for multiple myeloma patients.

49. Normalization of serum B‐cell maturation antigen levels predicts overall survival among multiple myeloma patients starting treatment.

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