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360 results on '"Richey, J"'

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2. Item Response Theory-Based Gaming Detection

4. Personalized Learning & Adaptive Systems. Summary. Learning Design Principles: Purposeful Design

5. Active Learning, Memory & Practice. Summary. Learning Design Principles: Minds in Mind

6. Motivation and Mindset. Summary. Learning Design Principles: Welcoming Experience

7. Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game

8. The Impact of Gender in Learning with Games: A Consistent Effect in a Math Learning Game

10. Measuring Change in Facial Emotion Recognition in Individuals with Autism Spectrum Disorder: A Systematic Review

11. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

13. Comparing Class- and Task-Level Measures of Achievement Goals

16. Science Diaries: A Brief Writing Intervention to Improve Motivation to Learn Science

17. When Is It Better to Learn Together? Insights from Research on Collaborative Learning

19. Neural Mechanisms of Emotion Regulation in Autism Spectrum Disorder

20. Direct Instruction of Metacognition Benefits Adolescent Science Learning, Transfer, and Motivation: An In Vivo Study

21. Comparing Four Instructional Techniques for Promoting Robust Knowledge

22. How Much Is Too Much? Learning and Motivation Effects of Adding Instructional Explanations to Worked Examples

23. Reward Circuitry Function in Autism during Face Anticipation and Outcomes

24. The Latent Structure of Dietary Restraint, Body Dissatisfaction, and Drive for Thinness: A Series of Taxometric Analyses

25. The Latent Structure of Child Depression: A Taxometric Analysis

26. Discomfort Intolerance: Evaluation of a Potential Risk Factor for Anxiety Psychopathology

27. Suicidality in African American Men: The Roles of Southern Residence, Religiosity, and Social Support

29. Comprehensive Views of Math Learners: A Case for Modeling and Supporting Non-math Factors in Adaptive Math Software

30. Confrustion and Gaming While Learning with Erroneous Examples in a Decimals Game

31. Exploring How Gender and Enjoyment Impact Learning in a Digital Learning Game

47. A Digital Learning Game for Mathematics that Leads to Better Learning Outcomes for Female Students: Further Evidence.

49. Attention training for generalized social anxiety disorder

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