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1. Mobile Augmented Reality Laboratory for Learning Acid-Base Titration

7. The Homunculus in the Metaverse: Is Virtual Reality Prepared for Our SevenSenses?

10. TrainAR: An Open-Source Visual Scripting-Based Authoring Tool for Procedural Mobile Augmented Reality Trainings.

11. The Heb@AR App – Five Augmented Reality Trainings for Self-Directed Learning in Academic Midwifery Education

12. Shopping in Virtual Reality Stores: The Influence of Immersion on System Adoption.

15. Take Part Prototype: Creating New Ways of Participation Through Augmented and Virtual Reality [in press]

16. Acceptance of Imagined Versus Experienced Virtual Reality Shopping Environments:Insights from Two Experiments

17. Potential and Challenges of Prototyping in Product Development and Innovation

18. Visual pursuit biases tactile velocity perception.

19. TrainAR: A Scalable Interaction Concept and Didactic Framework for Procedural Trainings Using Handheld Augmented Reality.

23. WYSIWICD: What You See is What I Can Do

24. Virtual and Augmented Reality in Everyday Context (VARECo)

25. Virtuelle Realität zur Bereitstellung integrierter Suchumgebungen

26. Adapting Human-Computer-Interaction of Attentive Smart Glasses to the Trade-Off Conflict in Purchase Decisions:An Experiment in a Virtual Supermarket

27. Adapting Human-Computer-Interaction of Attentive Smart Glasses to the Trade-Off Conflict in Purchase Decisions: An Experiment in a Virtual Supermarket

28. Eye-Tracking-Based Classification of Information Search Behavior Using Machine Learning: Evidence from Experiments in Physical Shops and Virtual Reality Shopping Environments.

31. ACCEPTANCE OF IMAGINED VERSUS EXPERIENCED VIRTUAL REALITY SHOPPING ENVIRONMENTS: INSIGHTS FROM TWO EXPERIMENTS.

34. Empowering User Interfaces for the Industry 4.0

36. Analyzing Patterns of Eye Movements in Social Interactions

37. Online Visual Attention Monitoring for Mobile Assistive Systems

38. [Tagungsband]

39. Capturing and Visualizing Eye Movements in 3D Environments

44. Potential and Challenges of Prototyping in Product Development and Innovation: Insights from an Expert Discussion Among Researchers and Practitioners.

45. EyeSee3D: a low-cost approach for analysing mobile 3D eye tracking data using augmented reality technology

46. [Tagungsband]

47. Mental representation and mental practice: The influence of imagery rehearsal on representation structure, gaze behavior and performance

48. Visual Context and Language Comprehension: The Resilience of the Recent-Event Preference

49. Location-based Online Identification of Objects in the Centre of Visual Attention using Eye Tracking

50. Mobile Eyetracking for Decision Analysis at the Point-of-Sale: Requirements from the Perspectives of Marketing Research and Human-Computer Interaction

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