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2. A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards

3. A Chatbot Solution for eGLU-Box Pro: The Usability Evaluation Platform for Italian Public Administrations

4. The Systemic User Experience Assessment

5. Relationship between trust and usability in virtual environments: An ongoing study

6. Early prototype assessment of a new virtual system for training procedural skills of automotive service operators: LARTE tool

7. Seven HCI Grand Challenges.

8. Let’s get personal: Assessing the impact of personal information in human-agent conversations

9. Strangers and friends: Adapting the conversational style of an artificial agent

19. Culture and Communication Behavior: A Research Based on the Artifact Development Analysis.

20. Regional Difference in the Use of Cell Phone and Other Communication Media among Senior Users.

21. Full Description Persona vs. Trait List Persona in the Persona-Based sHEM Approach.

22. The Choice of Communication Media and the Use of Mobile Phone among Senior Users and Young Users.

23. Multi-window System and the Working Memory.

24. Cultural Environment for Social Learning and Adaptation in Different Countries - A Comparison of Minority Foreigners and Majority Foreigners.

25. Concept of Usability Revisited.

26. Long Term Usability; Its Concept and Research Approach - The Origin of the Positive Feeling Toward the Product.

27. Verification of Development of Scenarios Method and Visual Formats for Design Process.

28. Micro-Scenario Database for Substantializing the Collaboration Between Human Science and Engineering.

29. A New User-Centered Design Process for Creating New Value and Future.

30. Application of Micro-Scenario Method (MSM) to User Research for the Motorcycle's Informatization - A Case Study for the Information Support System for Safety.

32. Reframing HCI Through Local and Indigenous Perspectives.

33. Trend in Usability Research and Activities in Japan.

34. Author Bios

35. Exploring the Impact of a Playing Catch Task on the Impression of Interaction with Conversational Robots : -A Comparative Study with a Task Incorporating Only Turn-Taking Factor-

36. NEM.

41. Designing for diverse users.

43. Triple Diamond Design Process : Human-centered Design for Data-Driven Innovation

48. Digital Communication to Compensate for Social Distancing : Results of a Survey on the Local Communication App DorfFunk

49. Why Did the Robot Cross the Road? : A User Study of Explanation in Human-Robot Interaction

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