110 results on '"Kurosu, Masaaki"'
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2. A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards
3. A Chatbot Solution for eGLU-Box Pro: The Usability Evaluation Platform for Italian Public Administrations
4. The Systemic User Experience Assessment
5. Relationship between trust and usability in virtual environments: An ongoing study
6. Early prototype assessment of a new virtual system for training procedural skills of automotive service operators: LARTE tool
7. Seven HCI Grand Challenges.
8. Let’s get personal: Assessing the impact of personal information in human-agent conversations
9. Strangers and friends: Adapting the conversational style of an artificial agent
10. Micro Scenario Database - An Approach to Make the Collaboration between the Human Science and the Engineering More Substantial
11. UX Graph and ERM as Tools for Measuring Kansei Experience.
12. ˵Kansei Engineering″ as an Indigenous Research Field Originated in Japan.
13. Usability, Quality in Use and the Model of Quality Characteristics.
14. User Interfaces That Appeared in SciFi Movies and Their Reality.
15. A proposal of the experience engineering (XE).
16. Sci-Fi Movies and the Pessimistic View for the Future Controlled Society of Totalitarianism.
17. The Conceptual Model of Experience Engineering (XE).
18. Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design.
19. Culture and Communication Behavior: A Research Based on the Artifact Development Analysis.
20. Regional Difference in the Use of Cell Phone and Other Communication Media among Senior Users.
21. Full Description Persona vs. Trait List Persona in the Persona-Based sHEM Approach.
22. The Choice of Communication Media and the Use of Mobile Phone among Senior Users and Young Users.
23. Multi-window System and the Working Memory.
24. Cultural Environment for Social Learning and Adaptation in Different Countries - A Comparison of Minority Foreigners and Majority Foreigners.
25. Concept of Usability Revisited.
26. Long Term Usability; Its Concept and Research Approach - The Origin of the Positive Feeling Toward the Product.
27. Verification of Development of Scenarios Method and Visual Formats for Design Process.
28. Micro-Scenario Database for Substantializing the Collaboration Between Human Science and Engineering.
29. A New User-Centered Design Process for Creating New Value and Future.
30. Application of Micro-Scenario Method (MSM) to User Research for the Motorcycle's Informatization - A Case Study for the Information Support System for Safety.
31. Institutionalizing HCI.
32. Reframing HCI Through Local and Indigenous Perspectives.
33. Trend in Usability Research and Activities in Japan.
34. Author Bios
35. Exploring the Impact of a Playing Catch Task on the Impression of Interaction with Conversational Robots : -A Comparative Study with a Task Incorporating Only Turn-Taking Factor-
36. NEM.
37. One Size Does Not Fit All : Developing Robot User Types for Office Robots
38. Participatory Designs for Computational Play : A Study of Children’s Play Across Traditional and Digital Domains
39. Building the Regional Identity of Sustainable Architecture : A Participatory Tool Under Systematic Thinking
40. Globalizing usability engineering.
41. Designing for diverse users.
42. Cross-cultural user-interface design.
43. Triple Diamond Design Process : Human-centered Design for Data-Driven Innovation
44. Assisting the Assistant : How and Why People Show Reciprocal Behavior Towards Voice Assistants
45. Shopping in the Dark : Effects of Platform Choice on Dark Pattern Recognition
46. The technical committee for human interface (SICE-Japan)—an introduction.
47. The role of screen parameters in visual communication
48. Digital Communication to Compensate for Social Distancing : Results of a Survey on the Local Communication App DorfFunk
49. Why Did the Robot Cross the Road? : A User Study of Explanation in Human-Robot Interaction
50. Read Ahoy : A Playful Digital-Physical Viking Experience to Engage Children in Finding and Reading Books
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