206 results on '"Ku, Jeonghun"'
Search Results
2. Effect of immersive virtual mirror visual feedback on Mu suppression and coherence in motor and parietal cortex in stroke
3. Deactivation of anterior cingulate cortex during virtual social interaction in obsessive-compulsive disorder
4. Diurnal variation of default mode network in patients with restless legs syndrome
5. The left middle temporal gyrus in the middle of an impaired social-affective communication network in social anxiety disorder
6. Alterations in Salience Network Functional Connectivity in Individuals with Restless Legs Syndrome
7. Flickering exercise video produces mirror neuron system (MNS) activation and steady state visually evoked potentials (SSVEPs)
8. Default mode network disturbances in restless legs syndrome/Willis–Ekbom disease
9. Looking at the self in front of others: Neural correlates of attentional bias in social anxiety
10. Gray matter alteration in patients with restless legs syndrome: a voxel-based morphometry study
11. Distinct functional connectivity of limbic network in the washing type obsessive–compulsive disorder
12. Functional connectivity alternation of the thalamus in restless legs syndrome patients during the asymptomatic period: a resting-state connectivity study using functional magnetic resonance imaging
13. Resting-state synchrony between anterior cingulate cortex and precuneus relates to body shape concern in anorexia nervosa and bulimia nervosa
14. Development of virtual reality proprioceptive rehabilitation system for stroke patients
15. Attentional State-Dependent Peripheral Electrical Stimulation During Action Observation Enhances Cortical Activations in Stroke Patients.
16. Distinct neural responses used to gain insight into hallucinatory perception in patients with schizophrenia
17. A virtual reality application in role-plays of social skills training for schizophrenia: A randomized, controlled trial
18. Usefulness of electronic stimulation in restless legs syndrome: a pilot study.
19. Increased personal space of patients with schizophrenia in a virtual social environment
20. Virtual reality prototype for measurement of expression characteristics in emotional situations
21. Distraction Classification During Target Tracking Tasks Involving Target and Cursor Flickering Using EEGNet.
22. Brain mechanism involved in the real motion interaction with a virtual avatar
23. Artificial shifting of fMRI activation localized by volume- and surface-based analyses
24. Brain mechanisms involved in processing unreal perceptions
25. Characteristics of social anxiety from virtual interpersonal interactions in patients with schizophrenia
26. Neural Evidence for Emotional Involvement in Pathological Alcohol Craving
27. Regional cerebral blood flow changes and performance deficit during a sustained attention task in schizophrenia: 15O-water positron emission tomography
28. Improvement in social competence in patients with schizophrenia: a pilot study using a performance-based measure using virtual reality
29. Reduced activation in the mirror neuron system during a virtual social cognition task in euthymic bipolar disorder
30. Mammillothalamic functional connectivity and memory function in Wernickeʼs encephalopathy
31. Superior Facilitation of an Action Observation Network by Congruent Character Movements in Brain–Computer Interface Action-Observation Games.
32. Upper extremity rehabilitation of stroke: Facilitation of corticospinal excitability using virtual mirror paradigm
33. White matter hyperintensities on brain magnetic resonance imaging: comparison of early-onset and late-onset restless legs syndrome
34. Transcranial Direct Current Stimulation Effect on Virtual Hand Illusion.
35. Resting-state connectivity and the effects of treatment in restless legs syndrome.
36. Multiple-command single-frequency SSVEP-based BCI system using flickering action video.
37. Three-Dimensional Augmented Reality System for Balance and Mobility Rehabilitation in the Elderly: A Randomized Controlled Trial.
38. A Brain–Computer Interface-Based Action Observation Game That Enhances Mu Suppression.
39. Mobile Game Induces Active Engagement on Neuromuscular Electrical Stimulation Training in Patients with Stroke.
40. Computational Study on the Thermal Effects of Implantable Magnetic Stimulation Based on Planar Coils.
41. Role of low- and high-frequency oscillations in the human hippocampus for encoding environmental novelty during a spatial navigation task.
42. Proprioception rehabilitation training system for stroke patients using virtual reality technology.
43. Feasibility Experiment of Gait Training System Using Real-time Visual Feedback of Knee Joint Angle.
44. Development of Alcohol craving induction and measurement system using virtual reality: Craving characteristics to social situation.
45. Development of Knee Control Training System Using Virtual Reality for Hemiplegic Patients and Feasibility Experiment with Normal Participants.
46. Estimation method for brain activities are influenced by blood pulsation effect.
47. Neural basis of anhedonia as a failure to predict pleasantness in schizophrenia.
48. Aberrant neural responses to social rejection in patients with schizophrenia.
49. Regional cerebral blood flow changes and performance deficit during a sustained attention task in schizophrenia: 15 O- water positron emission tomography.
50. The Effect of Simulated Auditory Hallucinations on Daily Activities in Schizophrenia Patients.
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