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2. Using games for learning : developing a methodological approach

3. A consideration of the use of plagiarism tools for automated student assessment

4. The use of a Bespoke Computer Game For Teaching Analogue Electronics

5. Setup to Investigate Game-Based Model for Presenting Analogue Electronics Learning Material.

6. An Online Game-Based Learning System for STEM Knowledge and Role Models - the Masters of STEM Project.

7. Extending the Design of Games for e-Learning to Include Affective Computing Elements.

9. Tutorial project for a joint module in smart systems for Bachelor students in electrical and computing engineering.

11. A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment.

12. Work in progress: Software for remote laboratories designed with the focus on learners.

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