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1. In Congestion Games, Taxes Achieve Optimal Approximation.

3. Dynamic Traffic Models in Transportation Science (Dagstuhl Seminar 22192)

10. The impact of worst-case deviations in non-atomic network routing games

11. REACHABILITY SWITCHING GAMES.

12. Reachability Switching Games

13. Hiring Secretaries over Time: The Benefit of Concurrent Employment.

14. THE PRICE OF STABILITY OF WEIGHTED CONGESTION GAMES.

15. Computing Stable Outcomes in Symmetric Additively Separable Hedonic Games.

17. COMPLEXITY AND APPROXIMATION OF THE CONTINUOUS NETWORK DESIGN PROBLEM.

21. In Congestion Games, Taxes Achieve Optimal Approximation.

22. Learning Equilibria of Games via Payoff Queries.

27. Computing Stable Outcomes in Hedonic Games.

28. Weighted Congestion Games: Price of Anarchy, Universal Worst-Case Examples, and Tightness.

29. Malicious Bayesian Congestion Games.

30. Covering Games: Approximation through Non-cooperation.

31. Total Latency in Singleton Congestion Games.

32. Exact Price of Anarchy for Polynomial Congestion Games.

33. Price of Anarchy for Polynomial Wardrop Games.

34. Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions.

36. A Faster Combinatorial Approximation Algorithm for Scheduling Unrelated Parallel Machines.

37. Nash Equilibria, the Price of Anarchy and the Fully Mixed Nash Equilibrium Conjecture.

38. A Simple Graph-Theoretic Model for Selfish Restricted Scheduling.

40. Self-Stabilizing Algorithms for {k}-Domination.

41. QUASIRANDOM LOAD BALANCING.

42. EXACT PRICE OF ANARCHY FOR POLYNOMIAL CONGESTION GAMES.

43. Routing (Un-) Splittable Flow in Games with Player-Specific Affine Latency Functions.

44. Nash equilibria in discrete routing games with convex latency functions

45. THE PRICE OF ANARCHY FOR RESTRICTED PARALLEL LINKS.

46. DISTANCE-TWO INFORMATION IN SELF-STABILIZING ALGORITHMS.

47. SELF-STABILIZING MAXIMAL k-DEPENDENT SETS IN LINEAR TIME.

48. The Big Match in Small Space : (Extended Abstract)

49. Congestion games : the minimum tollbooth problem and games with resource failures

50. The big match in small space

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