28 results on '"Forbes, Angus G"'
Search Results
2. The Interactive Image : A Media Archaeology Approach
- Author
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Bravo, Esteban García, Burbano, Andrés, Byrd, Vetria L., and Forbes, Angus G.
- Published
- 2017
3. SDSS DR17: The Cosmic Slime Value Added Catalog
- Author
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Wilde, Matthew C., Elek, Oskar, Burchett, Joseph N., Nagai, Daisuke, Prochaska, J. Xavier, Werk, Jessica, Tuttle, Sarah, and Forbes, Angus G.
- Subjects
Cosmology and Nongalactic Astrophysics (astro-ph.CO) ,Astrophysics of Galaxies (astro-ph.GA) ,FOS: Physical sciences ,Astrophysics - Astrophysics of Galaxies ,Astrophysics - Cosmology and Nongalactic Astrophysics - Abstract
The "cosmic web", the filamentary large-scale structure in a cold dark matter Universe, is readily apparent via galaxy tracers in spectroscopic surveys. However, the underlying dark matter structure is as of yet unobservable and mapping the diffuse gas permeating it lies beyond practical observational capabilities. A recently developed technique, inspired by the growth and movement of Physarum polycephalum "slime mold", has been used to map the cosmic web of a low redshift sub-sample of the SDSS spectroscopic galaxy catalog. This model, the Monte Carlo Physarum Machine (MCPM) was shown to promisingly reconstruct the cosmic web. Here, we improve the formalism used in calibrating the MCPM to better recreate the Bolshoi-Planck cosmological simulation's density distributions and apply them to a significantly larger cosmological volume than previous works using the Sloan Digital Sky Survey (SDSS, $z < 0.1$) and the Extended Baryon Oscillation Spectroscopic Survey (eBOSS) Luminous Red Galaxy (LRG, $z \lesssim 0.5$) spectroscopic catalogs. We present the "Cosmic Slime Value Added Catalog" which provides estimates for the cosmic overdensity for the sample of galaxies probed spectroscopically by the above SDSS surveys. In addition, we provide the fully reconstructed 3D density cubes of these volumes. These data products were released as part of Sloan Digital Sky Survey Data Release 17 and are publicly available. We present the input catalogs and the methodology for constructing these data products. We also highlight exciting potential applications to galaxy evolution, cosmology, the intergalactic and circumgalactic medium, and transient phenomenon localization., Submitted to ApJS, 15 pages, 9 figures
- Published
- 2023
4. Data Feel: Exploring Visual Effects in Video Games to Support Sensemaking Tasks
- Author
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Zhou, Hongwei and Forbes, Angus G.
- Subjects
FOS: Computer and information sciences ,Computer Science - Human-Computer Interaction ,Human-Computer Interaction (cs.HC) - Abstract
This paper explores the use of visual effects common in video games that support a range of tasks that are similar in many ways to analysis tasks supported in visual analytics tools. While some visual effects are meant to increase engagement or to support a game's overall visual design, we find that in many games visual effects are used throughout gameplay in order to assist a player in reasoning about the game world. In this work, we survey popular games across a range of categories (from casual games to "Triple A" games), focusing specifically on visual effects that support a player's sensemaking within the game world. Based on our analysis of these games, we identify a range of tasks that could benefit from the use of "data feel," and advocate for the continued investigation of visual effects and their application in data visualization software tools., 7 pages, 5 figures, VIS4DH 2022
- Published
- 2022
5. CosmoVis: An Interactive Visual Analysis Tool for Exploring Hydrodynamic Cosmological Simulations.
- Author
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Abramov, David, Burchett, Joseph N., Elek, Oskar, Hummels, Cameron, Prochaska, J. Xavier, and Forbes, Angus G.
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TASK analysis ,DARK matter ,ASTROPHYSICISTS ,DATA structures - Abstract
We introduce CosmoVis, an open source web-based visualization tool for the interactive analysis of massive hydrodynamic cosmological simulation data. CosmoVis was designed in close collaboration with astrophysicists to enable researchers and citizen scientists to share and explore these datasets, and to use them to investigate a range of scientific questions. CosmoVis visualizes many key gas, dark matter, and stellar attributes extracted from the source simulations, which typically consist of complex data structures multiple terabytes in size, often requiring extensive data wrangling. CosmoVis introduces a range of features to facilitate real-time analysis of these simulations, including the use of “virtual skewers,” simulated analogues of absorption line spectroscopy that act as spectral probes piercing the volume of gaseous cosmic medium. We explain how such synthetic spectra can be used to gain insight into the source datasets and to make functional comparisons with observational data. Furthermore, we identify the main analysis tasks that CosmoVis enables and present implementation details of the software interface and the client-server architecture. We conclude by providing details of three contemporary scientific use cases that were conducted by domain experts using the software and by documenting expert feedback from astrophysicists at different career levels. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
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6. Monte Carlo Physarum Machine: Characteristics of Pattern Formation in Continuous Stochastic Transport Networks.
- Author
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Elek, Oskar, Burchett, Joseph N., Prochaska, J. Xavier, and Forbes, Angus G.
- Subjects
GAS distribution ,PHYSARUM polycephalum ,MYXOMYCETES ,DARK matter ,MACHINERY ,COSMIC background radiation - Abstract
We present Monte Carlo Physarum Machine (MCPM): a computational model suitable for reconstructing continuous transport networks from sparse 2D and 3D data. MCPM is a probabilistic generalization of Jones's (2010) agent-based model for simulating the growth of Physarum polycephalum (slime mold). We compare MCPM to Jones's work on theoretical grounds, and describe a task-specific variant designed for reconstructing the large-scale distribution of gas and dark matter in the Universe known as the cosmic web. To analyze the new model, we first explore MCPM's self-patterning behavior, showing a wide range of continuous network-like morphologies—called polyphorms—that the model produces from geometrically intuitive parameters. Applying MCPM to both simulated and observational cosmological data sets, we then evaluate its ability to produce consistent 3D density maps of the cosmic web. Finally, we examine other possible tasks where MCPM could be useful, along with several examples of fitting to domain-specific data as proofs of concept. [ABSTRACT FROM AUTHOR]
- Published
- 2022
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7. Bio-inspired Structure Identification in Language Embeddings
- Author
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Hongwei, Zhou, Elek, Oskar, Anand, Pranav, and Forbes, Angus G.
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FOS: Computer and information sciences ,Computer Science - Computation and Language ,Computer Science - Human-Computer Interaction ,Computation and Language (cs.CL) ,Human-Computer Interaction (cs.HC) - Abstract
Word embeddings are a popular way to improve downstream performances in contemporary language modeling. However, the underlying geometric structure of the embedding space is not well understood. We present a series of explorations using bio-inspired methodology to traverse and visualize word embeddings, demonstrating evidence of discernible structure. Moreover, our model also produces word similarity rankings that are plausible yet very different from common similarity metrics, mainly cosine similarity and Euclidean distance. We show that our bio-inspired model can be used to investigate how different word embedding techniques result in different semantic outputs, which can emphasize or obscure particular interpretations in textual data., 7 pages, 8 figures, 2 tables, Visualisation for the Digital Humanities 2020. Comments: Fixed white spaces in abstract
- Published
- 2020
8. Visualization in Astrophysics: Developing New Methods, Discovering Our Universe, and Educating the Earth.
- Author
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Lan, Fangfei, Young, Michael, Anderson, Lauren, Ynnerman, Anders, Bock, Alexander, Borkin, Michelle A., Forbes, Angus G., Kollmeier, Juna A., and Wang, Bei
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ASTROPHYSICS ,VISUALIZATION ,TASK analysis ,ASTRONOMERS ,DATA analysis - Abstract
We present a state‐of‐the‐art report on visualization in astrophysics. We survey representative papers from both astrophysics and visualization and provide a taxonomy of existing approaches based on data analysis tasks. The approaches are classified based on five categories: data wrangling, data exploration, feature identification, object reconstruction, as well as education and outreach. Our unique contribution is to combine the diverse viewpoints from both astronomers and visualization experts to identify challenges and opportunities for visualization in astrophysics. The main goal is to provide a reference point to bring modern data analysis and visualization techniques to the rich datasets in astrophysics. [ABSTRACT FROM AUTHOR]
- Published
- 2021
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9. Polyphorm: Structural Analysis of Cosmological Datasets via Interactive Physarum Polycephalum Visualization.
- Author
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Elek, Oskar, Burchett, Joseph N., Prochaska, J. Xavier, and Forbes, Angus G.
- Subjects
PHYSARUM polycephalum ,VISUALIZATION ,SPACE telescopes ,MYXOMYCETES ,ASTRONOMICAL surveys - Abstract
This paper introduces Polyphorm, an interactive visualization and model fitting tool that provides a novel approach for investigating cosmological datasets. Through a fast computational simulation method inspired by the behavior of Physarum polycephalum, an unicellular slime mold organism that efficiently forages for nutrients, astrophysicists are able to extrapolate from sparse datasets, such as galaxy maps archived in the Sloan Digital Sky Survey, and then use these extrapolations to inform analyses of a wide range of other data, such as spectroscopic observations captured by the Hubble Space Telescope. Researchers can interactively update the simulation by adjusting model parameters, and then investigate the resulting visual output to form hypotheses about the data. We describe details of Polyphorm's simulation model and its interaction and visualization modalities, and we evaluate Polyphorm through three scientific use cases that demonstrate the effectiveness of our approach. [ABSTRACT FROM AUTHOR]
- Published
- 2021
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10. Text Annotation Graphs: Annotating Complex Natural Language Phenomena
- Author
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Forbes, Angus G., Lee, Kristine, Hahn-Powell, Gus, Valenzuela-Esc��rcega, Marco A., and Surdeanu, Mihai
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FOS: Computer and information sciences ,Computer Science - Computation and Language ,Computation and Language (cs.CL) - Abstract
This paper introduces a new web-based software tool for annotating text, Text Annotation Graphs, or TAG. It provides functionality for representing complex relationships between words and word phrases that are not available in other software tools, including the ability to define and visualize relationships between the relationships themselves (semantic hypergraphs). Additionally, we include an approach to representing text annotations in which annotation subgraphs, or semantic summaries, are used to show relationships outside of the sequential context of the text itself. Users can use these subgraphs to quickly find similar structures within the current document or external annotated documents. Initially, TAG was developed to support information extraction tasks on a large database of biomedical articles. However, our software is flexible enough to support a wide range of annotation tasks for any domain. Examples are provided that showcase TAG's capabilities on morphological parsing and event extraction tasks. The TAG software is available at: https://github.com/ CreativeCodingLab/TextAnnotationGraphs., Accepted to LREC'18, http://lrec2018.lrec-conf.org/en/conference-programme/accepted-papers/
- Published
- 2017
11. Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Network
- Author
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Thomas, Manu Mathew and Forbes, Angus G.
- Subjects
FOS: Computer and information sciences ,Computer Science - Graphics ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Graphics (cs.GR) ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
We present Deep Illumination, a novel machine learning technique for approximating global illumination (GI) in real-time applications using a Conditional Generative Adversarial Network. Our primary focus is on generating indirect illumination and soft shadows with offline rendering quality at interactive rates. Inspired from recent advancement in image-to-image translation problems using deep generative convolutional networks, we introduce a variant of this network that learns a mapping from Gbuffers (depth map, normal map, and diffuse map) and direct illumination to any global illumination solution. Our primary contribution is showing that a generative model can be used to learn a density estimation from screen space buffers to an advanced illumination model for a 3D environment. Once trained, our network can approximate global illumination for scene configurations it has never encountered before within the environment it was trained on. We evaluate Deep Illumination through a comparison with both a state of the art real-time GI technique (VXGI) and an offline rendering GI technique (path tracing). We show that our method produces effective GI approximations and is also computationally cheaper than existing GI techniques. Our technique has the potential to replace existing precomputed and screen-space techniques for producing global illumination effects in dynamic scenes with physically-based rendering quality., 10 pages
- Published
- 2017
12. Disentangling the Cosmic Web toward FRB 190608.
- Author
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Simha, Sunil, Burchett, Joseph N., Prochaska, J. Xavier, Chittidi, Jay S., Elek, Oskar, Tejos, Nicolas, Jorgenson, Regina, Bannister, Keith W., Bhandari, Shivani, Day, Cherie K., Deller, Adam T., Forbes, Angus G., Macquart, Jean-Pierre, Ryder, Stuart D., and Shannon, Ryan M.
- Subjects
MONTE Carlo method ,FARADAY effect ,IONIZED gases ,SPIRAL galaxies ,ASTRONOMICAL surveys ,SOLAR radio bursts ,DATA analysis - Abstract
Fast radio burst (FRB) 190608 was detected by the Australian Square Kilometre Array Pathfinder (ASKAP) and localized to a spiral galaxy at in the Sloan Digital Sky Survey (SDSS) footprint. The burst has a large dispersion measure () compared to the expected cosmic average at its redshift. It also has a large rotation measure () and scattering timescale (τ = 3.3 ms at 1.28 GHz). Chittidi et al. perform a detailed analysis of the ultraviolet and optical emission of the host galaxy and estimate the host DM contribution to be. This work complements theirs and reports the analysis of the optical data of galaxies in the foreground of FRB 190608 in order to explore their contributions to the FRB signal. Together, the two studies delineate an observationally driven, end-to-end study of matter distribution along an FRB sightline, the first study of its kind. Combining our Keck Cosmic Web Imager (KCWI) observations and public SDSS data, we estimate the expected cosmic dispersion measure along the sightline to FRB 190608. We first estimate the contribution of hot, ionized gas in intervening virialized halos (). Then, using the Monte Carlo Physarum Machine methodology, we produce a 3D map of ionized gas in cosmic web filaments and compute the DM contribution from matter outside halos (). This implies that a greater fraction of ionized gas along this sightline is extant outside virialized halos. We also investigate whether the intervening halos can account for the large FRB rotation measure and pulse width and conclude that it is implausible. Both the pulse broadening and the large Faraday rotation likely arise from the progenitor environment or the host galaxy. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
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13. A reduced-precision network for image reconstruction.
- Author
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Thomas, Manu Mathew, Vaidyanathan, Karthik, Liktor, Gabor, and Forbes, Angus G.
- Subjects
IMAGE reconstruction ,ORGANIZATIONAL resilience ,NATURAL language processing ,FEATURE extraction ,COMPUTATIONAL complexity ,VIDEO coding - Abstract
Neural networks are often quantized to use reduced-precision arithmetic, as it greatly improves their storage and computational costs. This approach is commonly used in image classification and natural language processing applications. However, using a quantized network for the reconstruction of HDR images can lead to a significant loss in image quality. In this paper, we introduce QW-Net, a neural network for image reconstruction, in which close to 95% of the computations can be implemented with 4-bit integers. This is achieved using a combination of two U-shaped networks that are specialized for different tasks, a feature extraction network based on the U-Net architecture, coupled to a filtering network that reconstructs the output image. The feature extraction network has more computational complexity but is more resilient to quantization errors. The filtering network, on the other hand, has significantly fewer computations but requires higher precision. Our network recurrently warps and accumulates previous frames using motion vectors, producing temporally stable results with significantly better quality than TAA, a widely used technique in current games. [ABSTRACT FROM AUTHOR]
- Published
- 2020
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14. Stepping Inside the Classification Cube: An Intimate Interaction with an AI System.
- Author
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Meshi, Avital and Forbes, Angus G.
- Subjects
- *
INSTALLATION art , *MACHINE learning , *ALGORITHMS , *PERSONAL information management , *ART museums , *OPTICAL rotation - Abstract
The Classification Cube art installation invites participants to become familiar with a machine-learning classification system. Inside a private space within the gallery, participants' bodies are subjected to a classification process that detects their faces and estimates their age, gender, emotion and actions. Participants are also able to see how their own classification compares with how the installation classifies a series of animated figures. Rapidly changing results encourage participants to actively perform their behavior to the system and alter the way it "sees" them. The entanglement with the system raises awareness regarding the effectiveness of machine interpretation. [ABSTRACT FROM AUTHOR]
- Published
- 2020
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15. Resonant Waves: Immersed in Geometry.
- Author
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Grillotti, Richard, DiLallo, Andy, and Forbes, Angus G.
- Subjects
INSTALLATION art ,ALGORITHMS ,MACHINE learning ,VIRTUAL reality ,SOCIAL exchange ,SOCIAL interaction - Abstract
This article introduces Resonant Waves, a work of interactive new media art that incorporates cymatic patterns into an immersive installation. The authors describe their research and design process in creating Resonant Waves, and they discuss technical details about the installation, highlighting innovative aspects of the project and contextualizing the project in terms of previous cymatics research and related artistic explorations of complex phenomena. Finally, the authors discuss audience reaction to different installations of the project and identify directions for future research in immersive cymatics. [ABSTRACT FROM AUTHOR]
- Published
- 2020
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16. «Creative AI: From Expressive Mimicry to Critical Inquiry».
- Author
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Forbes, Angus G.
- Subjects
MEDIA art ,ARTIFICIAL intelligence ,COMPUTER user identification ,SOCIOTECHNICAL systems ,MULTIMODAL user interfaces ,MACHINE learning - Abstract
Copyright of Artnodes is the property of Universitat Oberta de Catalunya and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
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17. The Kappa platform for rule-based modeling.
- Author
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Boutillier, Pierre, Maasha, Mutaamba, Li, Xing, Medina-Abarca, Héctor F, Krivine, Jean, Feret, Jérôme, Cristescu, Ioana, Forbes, Angus G, and Fontana, Walter
- Subjects
BIOCHEMICAL models ,MOLECULAR genetics ,NUCLEOTIDE sequence ,SYSTEMS biology ,COMPUTATIONAL biology - Abstract
Motivation: We present an overview of the Kappa platform, an integrated suite of analysis and visualization techniques for building and interactively exploring rule-based models. The main components of the platform are the Kappa Simulator, the Kappa Static Analyzer and the Kappa Story Extractor. In addition to these components, we describe the Kappa User Interface, which includes a range of interactive visualization tools for rule-based models needed to make sense of the complexity of biological systems. We argue that, in this approach, modeling is akin to programming and can likewise benefit from an integrated development environment. Our platform is a step in this direction. Results: We discuss details about the computation and rendering of static, dynamic, and causal views of a model, which include the contact map (CM), snaphots at different resolutions, the dynamic influence network (DIN) and causal compression. We provide use cases illustrating how these concepts generate insight. Specifically, we show how the CM and snapshots provide information about systems capable of polymerization, such as Wnt signaling. A well-understood model of the KaiABC oscillator, translated into Kappa from the literature, is deployed to demonstrate the DIN and its use in understanding systems dynamics. Finally, we discuss how pathways might be discovered or recovered from a rule-based model by means of causal compression, as exemplified for early events in EGF signaling. [ABSTRACT FROM AUTHOR]
- Published
- 2018
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18. Dynamic Influence Networks for Rule-Based Models.
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Forbes, Angus G., Burks, Andrew, Lee, Kristine, Li, Xing, Boutillier, Pierre, Krivine, Jean, and Fontana, Walter
- Subjects
RULE-based programming ,BIOLOGICAL models ,PROTEIN-protein interactions ,PHOSPHORYLATION ,DATA visualization - Abstract
We introduce the Dynamic Influence Network (DIN), a novel visual analytics technique for representing and analyzing rule-based models of protein-protein interaction networks. Rule-based modeling has proved instrumental in developing biological models that are concise, comprehensible, easily extensible, and that mitigate the combinatorial complexity of multi-state and multi-component biological molecules. Our technique visualizes the dynamics of these rules as they evolve over time. Using the data produced by KaSim, an open source stochastic simulator of rule-based models written in the Kappa language, DINs provide a node-link diagram that represents the influence that each rule has on the other rules. That is, rather than representing individual biological components or types, we instead represent the rules about them (as nodes) and the current influence of these rules (as links). Using our interactive DIN-Viz software tool, researchers are able to query this dynamic network to find meaningful patterns about biological processes, and to identify salient aspects of complex rule-based models. To evaluate the effectiveness of our approach, we investigate a simulation of a circadian clock model that illustrates the oscillatory behavior of the KaiC protein phosphorylation cycle. [ABSTRACT FROM PUBLISHER]
- Published
- 2018
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19. BranchingSets.
- Author
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Paduano, Francesco, Etemadpour, Ronak, and Forbes, Angus G.
- Published
- 2016
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20. The Interactive Image: A Media Archaeology Approach.
- Author
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García Bravo, Esteban, Burbano, Andrés, Byrd, Vetria L., and Forbes, Angus G.
- Subjects
INTERACTIVE art ,COMPUTER graphics ,ART exhibitions ,COMPUTER art ,GRAPHIC arts ,ARCHAEOLOGY - Abstract
This paper examines the history of the influential Interactive Image computer graphics showcase, which took place at museum and conference venues from 1987 to 1988. The authors present a preliminary exploration of the historical contexts that led to the creation of this exhibition by the Electronic Visualization Lab (EVL), which included the integrated efforts of both artists and computer scientists. In addition to providing historical details about this event, the authors introduce a media archaeology approach for examining the cultural and technological contexts in which this event is situated. [ABSTRACT FROM AUTHOR]
- Published
- 2017
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21. A taxonomy of visualization tasks for the analysis of biological pathway data.
- Author
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Murray, Paul, McGee, Fintan, and Forbes, Angus G.
- Subjects
DATA visualization ,METADATA ,COMPUTATIONAL biology ,VISUAL analytics ,CELL membranes - Abstract
Background: Understanding complicated networks of interactions and chemical components is essential to solving contemporary problems in modern biology, especially in domains such as cancer and systems research. In these domains, biological pathway data is used to represent chains of interactions that occur within a given biological process. Visual representations can help researchers understand, interact with, and reason about these complex pathways in a number of ways. At the same time, these datasets offer unique challenges for visualization, due to their complexity and heterogeneity. Results: Here, we present taxonomy of tasks that are regularly performed by researchers who work with biological pathway data. The generation of these tasks was done in conjunction with interviews with several domain experts in biology. These tasks require further classification than is provided by existing taxonomies. We also examine existing visualization techniques that support each task, and we discuss gaps in the existing visualization space revealed by our taxonomy. Conclusions: Our taxonomy is designed to support the development and design of future biological pathway visualization applications. We conclude by suggesting future research directions based on our taxonomy and motivated by the comments received by our domain experts. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
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22. BRAINtrinsic: A Virtual Reality-Compatible Tool for Exploring Intrinsic Topologies of the Human Brain Connectome.
- Author
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Conte, Giorgio, Ye, Allen Q., Forbes, Angus G., Ajilore, Olusola, and Leow, Alex
- Published
- 2015
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23. Halos in a dark sky: Interactively exploring the structure of dark matter halo merger trees.
- Author
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Almryde, Kyle R. and Forbes, Angus G.
- Published
- 2015
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24. Spectral Landscapes: Visualizing Electromagnetic Interactions.
- Author
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Balogh, Brett, Camci, Anil, Murray, Paul, and Forbes, Angus G.
- Subjects
LANDSCAPES ,ELECTROMAGNETIC fields ,TELECOMMUNICATION ,KNOWLEDGE transfer ,DATA modeling - Abstract
Electromagnetic fields are formed through complex interactions between outer space, the Sun, our Earth, its atmosphere, and the built environment. Our communications technology makes use of them to enable the transmission of information at local, global, and even extraterrestrial scales. This article introduces a series of artworks that explore new creative opportunities made possible both via low-cost sensors and through the use of state-of-the-art receivers. The projects engage with the electromagnetic spectrum as a medium of creative expression that maps the invisible landscapes of what Anthony Dunne has termed "Hertzian space." [ABSTRACT FROM AUTHOR]
- Published
- 2016
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25. SwordPlots: Exploring Neuron Behavior within Dynamic Communities of Brain Networks.
- Author
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Ma, Chihua, Forbes, Angus G., Llano, Daniel A., Berger-Wolf, Tanya, and Kenyon, Robert V.
- Subjects
NEURONS ,BRAIN ,NEUROSCIENTISTS ,LIFE scientists ,DATA visualization - Abstract
Abstract Study of the behavior of individual members in communities of dynamic networks can help neuroscientists to understand how interactions between neurons in brain networks change over time. Visualization of those temporal features is challenging, especially for networks embedded within spatial structures, such as brain networks. In this article, the authors present the design of SwordPlots, an interactive multi-view visualization system to assist neuroscientists in their exploration of dynamic brain networks from multiple perspectives. Their visualization helps neuroscientists to understand how the functional behavior of the brain changes over time, how such behaviors are related to the spatial structure of the brain, and how communities of neurons with similar functionality evolve over time. To evaluate their application, they asked neuroscientists to use SwordPlots to examine four different mouse brain data sets. Based on feedback, their visualization design can provide neuroscientists with the ability to gain new insights into the properties of dynamic brain networks. [ABSTRACT FROM AUTHOR]
- Published
- 2016
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26. Foreword to the Special Section on the 8th ACM/EG Expressive symposium (Expressive 2019)
- Author
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DiVerdi, Stephen, Kaplan, Craig S., Forbes, Angus G., and Catalano, Chiara Eva
- Published
- 2020
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27. Highlights from the IEEE VIS 2016 and 2017 Arts Program (VISAP'16 and '17).
- Author
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Forbes, Angus G., Han, Yoon Chung, Bravo, Esteban Garcia, and Boy, Jeremy
- Subjects
- *
ART industry , *ART & design - Abstract
An introduction is presented in which the author highlights issue on topics including artworks and design projects featured in the Institute of Electrical and Electronics Engineers (IEEE) Visualization 2016 and 2017 Arts Program, VISAP'16 and VISAP'17.
- Published
- 2020
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28. NeuroCave: A web-based immersive visualization platform for exploring connectome datasets.
- Author
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Keiriz JJG, Zhan L, Ajilore O, Leow AD, and Forbes AG
- Abstract
We introduce NeuroCave, a novel immersive visualization system that facilitates the visual inspection of structural and functional connectome datasets. The representation of the human connectome as a graph enables neuroscientists to apply network-theoretic approaches in order to explore its complex characteristics. With NeuroCave, brain researchers can interact with the connectome-either in a standard desktop environment or while wearing portable virtual reality headsets (such as Oculus Rift, Samsung Gear, or Google Daydream VR platforms)-in any coordinate system or topological space, as well as cluster brain regions into different modules on-demand. Furthermore, a default side-by-side layout enables simultaneous, synchronized manipulation in 3D, utilizing modern GPU hardware architecture, and facilitates comparison tasks across different subjects or diagnostic groups or longitudinally within the same subject. Visual clutter is mitigated using a state-of-the-art edge bundling technique and through an interactive layout strategy, while modular structure is optimally positioned in 3D exploiting mathematical properties of platonic solids. NeuroCave provides new functionality to support a range of analysis tasks not available in other visualization software platforms., Competing Interests: Competing Interests: The authors have declared that no competing interests exist.
- Published
- 2018
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