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43 results on '"Eric Sanchez"'

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1. A U.S. Pharmacopeia (USP) overview of Pan American botanicals used in dietary supplements and herbal medicines

2. Museum Games and Personal Epistemology: A Study on Students’ Critical Thinking with a Mixed Reality Game

3. Toward a Digital Companion to Monitor a Mixed Reality Game

4. The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study

5. Complete Genome Report of a Hydrocarbon-Degrading Sphingobium yanoikuyae S72

6. Unravelling the composition of soil belowground microbial community before sowing transgenic cotton

8. Serum B-cell maturation antigen: a novel biomarker to predict outcomes for multiple myeloma patients

9. Targeting Attenuated Interferon-α to Myeloma Cells with a CD38 Antibody Induces Potent Tumor Regression with Reduced Off-Target Activity.

10. Jeux sérieux et pédagogie universitaire : de la conception à l’évaluation des apprentissages

11. Stratégies d’élaboration, de partage et de réutilisation de scénarios pédagogiques

13. What do you mean by learning lab?

14. From Design to Management of Digital Epistemic Games

15. Complete Genome Report of a Hydrocarbon-Degrading Sphingobium yanoikuyae S72.

17. Empowering Learners for Life in the Digital Age : IFIP TC 3 Open Conference on Computers in Education, OCCE 2018, Linz, Austria, June 24–28, 2018, Revised Selected Papers

18. Let's Listen to the Data: Sonification for Learning Analytics

19. Contributors

20. Toward a Play Management System for Play-Based Learning

21. Learning and Teaching with Geomedia

22. Microworlds for Learning Object-Oriented Programming: Considerations from Research to Practice

23. Towards a 3D Virtual Game for Learning Object-Oriented Programming Fundamentals and C++ Language Theoretical Considerations and Empirical Results

24. Learning with Tactileo Map: From Gamification to Ludicization of Fieldwork

25. Towards a Learning Game Evaluation Methodology in a Training Context: a Literature Review

26. Serious Games? Four ideas that should be considered when it comes to introducing games into the classroom

27. Preparing schools to accommodate the challenge of Web 2.0 technologies

28. Key criteria for Game Design. A Framework

29. Characterizing the Experimental Procedure in Science Laboratories: A preliminary step towards students experimental design

30. Reproductive risk factors and endometrial cancer: the European Prospective Investigation into Cancer and Nutrition

31. Pleiotrophin produced by multiple myeloma induces transdifferentiation of monocytes into vascular endothelial cells: a novel mechanism of tumor-induced vasculogenesis

32. Innovative teaching/learning with geotechnologies in secondary education

33. Playing in the Classroom with a Virtual Globe for Geography Learning

34. From Design to Management of JENs (in the JEN.Lab Project)

35. The Emotional Life of Your Brain.

36. Assessing Social Engagement in a Digital Role-Playing Game

37. Learning to Share by Reflection-on-Action on an Enterprise Social Media Platform

38. Innovation in Language Teaching and Learning

39. Investigating Learners’ Behaviours When Interacting with a Programming Microworld

40. Transformative Computational Thinking in Mathematics

41. The Role of Audiovisual Translation in Mediating Foreign Language Learning

42. Educational uses of Geomedia

43. Playing with geomedia to understand the complexity of the world

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