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66 results on '"Digital interaction"'

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1. Texting, teens, and parental challenges in practices of family socialization.

2. De‐gendering parents: Gender inclusion and standardised language in screen‐level bureaucracy.

3. E-GOVERNMENT AND THE SUSTAINABLE PUBLIC ADMINISTRATION: DIGITAL INTERACTION WITH PUBLIC AUTHORITIES IN THE REGIONS OF THE EU.

4. Let's WhatsApp! Generation X couples' online and offline relationship patterns in the digital age.

5. Teachers and Expression of Emotions in Digital Communication

6. The Communion of Digital Media Art and the Aesthetics of Smart City Public Art in an Interdisciplinary Context

7. Employee–customer identification: Effect on Chinese online shopping experience, trust, and loyalty

8. Elevating Customer Experience using Interaction Management Approach in the Indian Hospitality Industry.

10. Negotiating voices in English as a lingua franca: Indonesian multilingual identity in English digital interactions.

11. Value cocreation in livestreaming and its effect on consumer‐simulated experience and continued use intention.

12. There is a group of political tweeters that nobody is studying: the detached.

13. Amiais in Second Life™: the use of metaverse environments to disseminate Cultural Heritage.

14. Future Playgrounds. How to Digitally Expand the City. Augmented Reality (AR) Art-pieces in Public Space.

15. The political participation on Twitter. No one studies the detached.

16. Trivializing language correctness in an online metalinguistic debate.

17. Uses of Digital Mediation in the School-Families Relationship During the COVID-19 Pandemic

18. Uses of Digital Mediation in the School-Families Relationship During the COVID-19 Pandemic.

19. The Conception of Transformation of Marketing Functions on the Basis of Innovative Economy

20. Thoughts on Ecumenical Dialogue in the Digital Age.

21. DIGITAL MODELS OF INTERACTION DURING THE APPLICATION OF MECHANISMS FOR APPEALING THE SERVICE ACTIVITIES OF PUBLIC AUTHORITIES.

22. Social Cues, Social Bonds, and Digitally Mediated Platforms

24. Exploring the Relation between English and Online Mode of Learning during Covid-19.

25. Digital Transformation in securities services: The BNP Paribas case study.

27. PARTICIPATORY URBAN PLANNING IN NORDIC CITIES:REPORT 1- DESIGN AND RESULTS OF WORKSHOPS 1 AND 2 WITH MUNICIPALITIES. NordicPATH – Nordic participatory, healthy, and people-centred cities

28. Digital Interaction and Machine Intelligence

29. Chapter 6 ‘Doing family’ online

30. Connective Action for Global Fairness: Building Social Imaginaries

31. Active Facebook use and mood: When digital interaction turns maladaptive.

32. Slack It to Me: Complementing LMS With Student-Centric Communications for the Millennial/Post-Millennial Student.

33. Couch Revisited: A Theoretical Treatment of The Information‐Technological Media of Imgur, Reddit, and Twitter.

34. Comunicación en museos a través de redes sociales durante la pandemia

35. Digital Interaction and Machine Intelligence

36. The Role of Virtual Try-On Technology in Online Purchasing Decision

37. Corporate e-communication.

38. ‘Can we have a child exchange?’ Constructing and subverting the ‘good mother’ through play in Mumsnet Talk.

39. A reduction in physical interaction : its effect on B2B relationships

40. Data analysis from cognitive games interaction in Smart TV applications for patients with Parkinson's, Alzheimer's, and other types of dementia

41. FCJ-132 Towards a Performative Aesthetics of Interactivity

42. Uses of Digital Mediation in the School-Families Relationship During the COVID-19 Pandemic

43. The Conception of Transformation of Marketing Functions on the Basis of Innovative Economy

44. Multilingual Families in a Digital Age

45. Allowing digital piracy for strategic benefits to businesses.

46. C2C relationships and the co-creation of value : A mixed method study of the streaming industry

47. Automation of competences extraction - HumaNeTrust: an experimental computer system used in an academic laboratory

48. Gaming Gender. Virtual Embodiment as a Synaesthetic Experience.

49. COVID-19 and the academy: It is time for going digital

50. Corporéité partagée et agentivité distribuée en interaction par écran

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