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1. Adapting laboratory sessions in engineering education to a growing number of students

2. Training the educators - case study from the ministry of interior, Republic Of Croatia

3. The Educational District - An Experimentation of Joyful and Diffused Education in the Lower Secondary School

4. Inculsive design and practices in education; a conceptual literature review

5. Flipping Your Face-To-Face Classroom

6. Characteristics of Content Generated Learners in Distance Learning Environments

7. How to Practice Typographic Thinking: Supporting Creativity With Fast Sketching in Introduction Level Typography Courses

8. Literature Review on Developing Imitation Skills of Children With Autism Spectrum Disorder

9. RAISING THE AWARENESS OF PRE-SERVICE LANGUAGE TEACHERS ABOUT ELF CONCEPTS AND IMPLICATIONS

10. Entrepreneurial Identity of Turkey: a Research on Distance Learning Students

11. WORKPLACE CONTEXT AS A MODERATOR OF TRAINING TRANSFER

12. TOM THE ANIMAL LOVER: AN EXAMPLE OF EDUCATIONAL DIGITAL GAME FOR PRESCHOOL CHILDREN AGED BETWEEN 4-5

13. The effect of 'research based learning activities' on students’ intention to do research in graduate courses

14. Current Trends in Augmented Reality and Forecasts About the Future

16. University Students' Metaphorical Perceptions of 'Internet' Concept

17. Breakıng free of the classroom: ımplementıng dıgıtal medıa to enhance students' ınvolvement ın learnıng mathematıcs

18. The Interaction Between Medicine and the Visual Communication During the Process of Composing Information Design

19. The Classification of Augmented Reality Books: a Literature Review

20. An Adventure of Using Blogs as a Research Tool in Visual Art Education

21. UNDERSTANDING FACTORS INFLUENCING DISTANCE LEARNERS' INTERACTION EXPERIENCES

22. The Challenge of a Hybrid Education between Computer Science and Design Competences in Italian University Courses and Degrees

23. Understanding Factors Influencing Distance Learners' Interaction Experiences

24. Quality Assurance in Distance Education: a Case From Anadolu University

25. Implementation of a Digital Game-Based Turkish Language Education

26. Raise the Awareness of Disadvantaged Learners Through Mobile Learning

27. Mobile Game-Based Seamless Learning

28. Using Short Message Service (Sms) for Providing Pedagogical Support to Distance Learners

29. Audio Book Project in Open and Distance Learning System: Anadolu University Case

30. Sketches in architectural design studios: a perspective from traditional environment to digital environment

31. Students' Contribution to Development of a Digital Game for Learning Simple Electric Circuit

32. Turkey'S Integration With the Bologna Process: Erasmus Experience of Anadolu University

33. Teaching Visual and User Interface Design in ICT Field : a Critical Review of (Digital) Design Manuals

34. A Different Application for Art Education and a Photographic Process 'Art and Communication in the Field of Public Sphere'

35. A COMPARATIVE STUDY ON ENGLISH TEACHERS' PERCEPTIONS OF CRITICAL THINKING AND ITS INTEGRATION INTO LANGUAGE EDUCATION

36. Teacher types in online learning environment

37. Learning by playing. A gamification approach to a language-learning digital tool

39. Assessment of written French of Spanish postgraduate students during teacher training

40. Literature Adaptations in Animation Movies: Case Study of Animation Department Students

42. Design Criteria for Interactive E-Books and Interactive Content Based Teaching Apps for Learners With Autism Spectrum Disorder

43. Perceptual Learning Style Preferences of Gifted Vs. Non-Gifted Turkish Efl Learners

44. The Sustainability of Personal Learning Environments Regarding 21st Century Skills

45. A Postmodern Approach in Visual Arts Education: Painting Department Workshop Course Activities

46. Obrazovna inkluzija djece iz dvojezičnih obitelji - pedagoške implikacije

47. Golgesizler Ceramics Exhibition in the Relation With Literature and Plastic Arts in Turkey

48. English Language Teacher Candidates' Views on American Culture

49. Anxiety Levels of Learners in Distance Language Teaching

50. Exploration of the Predictors of Software Piracy Across Different Samples

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