8 results on '"Abu Alqumsan, M"'
Search Results
2. A BCI using VEP for continuous control of a mobile robot.
- Author
-
Kapeller, C., Hintermuller, C., Abu-Alqumsan, M., Pruckl, R., Peer, A., and Guger, C.
- Published
- 2013
- Full Text
- View/download PDF
3. Exploiting prior knowledge in mobile visual location recognition.
- Author
-
Schroth, G., Huitl, R., Abu-Alqumsan, M., Schweiger, F., and Steinbach, E.
- Abstract
Mobile visual location recognition needs to be performed in real-time for location based services to be perceived as useful. We describe and validate an approach that eliminates the network delay by preloading partial visual vocabularies to the mobile device. Retrieval performance is significantly increased by composing partial vocabularies based on the uncertainty about the location of the client. This way, prior knowledge is efficiently integrated into the matching process. Based on compressed feature sets, infrequently uploaded from the mobile device, the server estimates the client location and its uncertainty by fusing consecutive query results using a particle filter. [ABSTRACT FROM PUBLISHER]
- Published
- 2012
- Full Text
- View/download PDF
4. Invariance and variability in interaction error-related potentials and their consequences for classification.
- Author
-
Abu-Alqumsan M, Kapeller C, Hintermüller C, Guger C, and Peer A
- Subjects
- Adult, Electroencephalography classification, Electroencephalography methods, Female, Humans, Male, Photic Stimulation methods, Psychomotor Performance physiology, Signal Processing, Computer-Assisted, Brain physiology, Brain-Computer Interfaces classification, Event-Related Potentials, P300 physiology, Mental Processes physiology
- Abstract
Objective: This paper discusses the invariance and variability in interaction error-related potentials (ErrPs), where a special focus is laid upon the factors of (1) the human mental processing required to assess interface actions (2) time (3) subjects., Approach: Three different experiments were designed as to vary primarily with respect to the mental processes that are necessary to assess whether an interface error has occurred or not. The three experiments were carried out with 11 subjects in a repeated-measures experimental design. To study the effect of time, a subset of the recruited subjects additionally performed the same experiments on different days., Main Results: The ErrP variability across the different experiments for the same subjects was found largely attributable to the different mental processing required to assess interface actions. Nonetheless, we found that interaction ErrPs are empirically invariant over time (for the same subject and same interface) and to a lesser extent across subjects (for the same interface)., Significance: The obtained results may be used to explain across-study variability of ErrPs, as well as to define guidelines for approaches to the ErrP classifier transferability problem.
- Published
- 2017
- Full Text
- View/download PDF
5. Local and Remote Cooperation With Virtual and Robotic Agents: A P300 BCI Study in Healthy and People Living With Spinal Cord Injury.
- Author
-
Tidoni E, Abu-Alqumsan M, Leonardis D, Kapeller C, Fusco G, Guger C, Hintermuller C, Peer A, Frisoli A, Tecchia F, Bergamasco M, and Aglioti SM
- Subjects
- Adult, Female, Humans, Imagination, Male, Movement, Reproducibility of Results, Sensitivity and Specificity, Task Performance and Analysis, Young Adult, Brain-Computer Interfaces, Event-Related Potentials, P300, Man-Machine Systems, Robotics methods, Spinal Cord Injuries physiopathology, Spinal Cord Injuries rehabilitation, User-Computer Interface
- Abstract
The development of technological applications that allow people to control and embody external devices within social interaction settings represents a major goal for current and future brain-computer interface (BCI) systems. Prior research has suggested that embodied systems may ameliorate BCI end-user's experience and accuracy in controlling external devices. Along these lines, we developed an immersive P300-based BCI application with a head-mounted display for virtual-local and robotic-remote social interactions and explored in a group of healthy participants the role of proprioceptive feedback in the control of a virtual surrogate (Study 1). Moreover, we compared the performance of a small group of people with spinal cord injury (SCI) to a control group of healthy subjects during virtual and robotic social interactions (Study 2), where both groups received a proprioceptive stimulation. Our attempt to combine immersive environments, BCI technologies and neuroscience of body ownership suggests that providing realistic multisensory feedback still represents a challenge. Results have shown that healthy and people living with SCI used the BCI within the immersive scenarios with good levels of performance (as indexed by task accuracy, optimizations calls and Information Transfer Rate) and perceived control of the surrogates. Proprioceptive feedback did not contribute to alter performance measures and body ownership sensations. Further studies are necessary to test whether sensorimotor experience represents an opportunity to improve the use of future embodied BCI applications.
- Published
- 2017
- Full Text
- View/download PDF
6. Goal-recognition-based adaptive brain-computer interface for navigating immersive robotic systems.
- Author
-
Abu-Alqumsan M, Ebert F, and Peer A
- Subjects
- Brain-Computer Interfaces, Computer Simulation, Goals, Humans, Models, Statistical, Psychomotor Performance physiology, Reproducibility of Results, Sensitivity and Specificity, Adaptation, Physiological physiology, Algorithms, Biofeedback, Psychology physiology, Man-Machine Systems, Pattern Recognition, Automated methods, Robotics methods, User-Computer Interface
- Abstract
Objective: This work proposes principled strategies for self-adaptations in EEG-based Brain-computer interfaces (BCIs) as a way out of the bandwidth bottleneck resulting from the considerable mismatch between the low-bandwidth interface and the bandwidth-hungry application, and a way to enable fluent and intuitive interaction in embodiment systems. The main focus is laid upon inferring the hidden target goals of users while navigating in a remote environment as a basis for possible adaptations., Approach: To reason about possible user goals, a general user-agnostic Bayesian update rule is devised to be recursively applied upon the arrival of evidences, i.e. user input and user gaze. Experiments were conducted with healthy subjects within robotic embodiment settings to evaluate the proposed method. These experiments varied along three factors: the type of the robot/environment (simulated and physical), the type of the interface (keyboard or BCI), and the way goal recognition (GR) is used to guide a simple shared control (SC) driving scheme., Main Results: Our results show that the proposed GR algorithm is able to track and infer the hidden user goals with relatively high precision and recall. Further, the realized SC driving scheme benefits from the output of the GR system and is able to reduce the user effort needed to accomplish the assigned tasks. Despite the fact that the BCI requires higher effort compared to the keyboard conditions, most subjects were able to complete the assigned tasks, and the proposed GR system is additionally shown able to handle the uncertainty in user input during SSVEP-based interaction. The SC application of the belief vector indicates that the benefits of the GR module are more pronounced for BCIs, compared to the keyboard interface., Significance: Being based on intuitive heuristics that model the behavior of the general population during the execution of navigation tasks, the proposed GR method can be used without prior tuning for the individual users. The proposed methods can be easily integrated in devising more advanced SC schemes and/or strategies for automatic BCI self-adaptations.
- Published
- 2017
- Full Text
- View/download PDF
7. Advancing the detection of steady-state visual evoked potentials in brain-computer interfaces.
- Author
-
Abu-Alqumsan M and Peer A
- Subjects
- Adult, Algorithms, Electroencephalography, Electroencephalography Phase Synchronization, Evoked Potentials, Somatosensory physiology, Female, Humans, Male, Photic Stimulation, Signal Processing, Computer-Assisted, Signal-To-Noise Ratio, Young Adult, Brain-Computer Interfaces, Evoked Potentials, Visual physiology
- Abstract
Objective: Spatial filtering has proved to be a powerful pre-processing step in detection of steady-state visual evoked potentials and boosted typical detection rates both in offline analysis and online SSVEP-based brain-computer interface applications. State-of-the-art detection methods and the spatial filters used thereby share many common foundations as they all build upon the second order statistics of the acquired Electroencephalographic (EEG) data, that is, its spatial autocovariance and cross-covariance with what is assumed to be a pure SSVEP response. The present study aims at highlighting the similarities and differences between these methods., Approach: We consider the canonical correlation analysis (CCA) method as a basis for the theoretical and empirical (with real EEG data) analysis of the state-of-the-art detection methods and the spatial filters used thereby. We build upon the findings of this analysis and prior research and propose a new detection method (CVARS) that combines the power of the canonical variates and that of the autoregressive spectral analysis in estimating the signal and noise power levels., Main Results: We found that the multivariate synchronization index method and the maximum contrast combination method are variations of the CCA method. All three methods were found to provide relatively unreliable detections in low signal-to-noise ratio (SNR) regimes. CVARS and the minimum energy combination methods were found to provide better estimates for different SNR levels., Significance: Our theoretical and empirical results demonstrate that the proposed CVARS method outperforms other state-of-the-art detection methods when used in an unsupervised fashion. Furthermore, when used in a supervised fashion, a linear classifier learned from a short training session is able to estimate the hidden user intention, including the idle state (when the user is not attending to any stimulus), rapidly, accurately and reliably.
- Published
- 2016
- Full Text
- View/download PDF
8. A BCI using VEP for continuous control of a mobile robot.
- Author
-
Kapeller C, Hintermuller C, Abu-Alqumsan M, Pruckl R, Peer A, and Guger C
- Subjects
- Adult, Electroencephalography methods, Equipment Design, Feedback, Humans, Nontherapeutic Human Experimentation, Photic Stimulation methods, Signal-To-Noise Ratio, Brain-Computer Interfaces, Evoked Potentials, Visual, Robotics
- Abstract
A brain-computer interface (BCI) translates brain activity into commands to control devices or software. Common approaches are based on visual evoked potentials (VEP), extracted from the electroencephalogram (EEG) during visual stimulation. High information transfer rates (ITR) can be achieved using (i) steady-state VEP (SSVEP) or (ii) code-modulated VEP (c-VEP). This study investigates how applicable such systems are for continuous control of robotic devices and which method performs best. Eleven healthy subjects steered a robot along a track using four BCI controls on a computer screen in combination with feedback video of the movement. The average time to complete the tasks was (i) 573.43 s and (ii) 222.57 s. In a second non-continuous trial-based validation run the maximum achievable online classification accuracy over all subjects was (i) 91.36 % and (ii) 98.18 %. This results show that the c-VEP fits the needs of a continuous system better than the SSVEP implementation.
- Published
- 2013
- Full Text
- View/download PDF
Catalog
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.