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48,941 results on '"AUGMENTED reality"'

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1. Unmanned Aerial Vehicle (UAV) path planning and control assisted by Augmented Reality (AR): the case of indoor drones.

2. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

3. From Mentally Doing to Actually Doing: A Meta-Analysis of Induced Positive Consumption Simulations.

16. AR@campus: Augmented reality (AR) for indoor positioning and navigation apps.

17. Development of mobile augmented reality application for geometry in mathematics learning.

18. Augmented reality in the perspective of cognitive load theory.

19. Augmented reality to support students learning of socio-scientific issues in biology class: A systematic review of the literature.

20. Developing an augmented reality-based immune system module to improve the eleven grade students' learning performance.

21. The development of 2D augmented reality integrated physics e-worksheet to improve mathematical representation ability.

22. Making Android-based Augmented Reality (AR) learning media on covalent bond material.

23. Development of learning media based on augmented reality technology to improve student's scientific literacy in the context of ocean energy.

24. Research on heritage tourism, a bibliometric approach from 2013 - 2022.

25. Optimizing the Museum interior space using augmented reality-based displays.

26. Implementation of marker-based tracking for Lontar Prasi balinese character recognition in augmented reality.

27. Augmented reality development of Dino park applications using scrum.

28. The Development of Augmented Reality As English Learning Media in Junior High School.

29. Mobile-augmented Reality for Improving Student Entrepreneurial Mindset By Business Model Canvas.

30. Real-time vision-based hand gesture to text interpreter by using artificial intelligence with augmented reality element.

32. What Guidance Do We Need? A Look at the Accuracy of Guided Surgical Approaches to Implant Placement.

33. Augmented reality and experience co-creation in heritage settings.

35. Enhancing local identity learning and affective effectiveness through augmented reality.

36. GRAAL—modeling, prototyping and assessing a gamified responsible augmented assembly line system.

37. Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry.

38. AI-based feature parameters extraction from color images.

39. Randomised controlled trial: role of virtual interactive 3-dimensional models in anatomical and medical education.

40. GeoAR: a calibration method for Geographic-Aware Augmented Reality.

41. Impact of AR Navigation Display Methods on Wayfinding Performance and Spatial Knowledge Acquisition.

42. Creating Omni-Channel In-Store Shopping Experiences through Augmented-Reality-Based Product Recommending and Comparison.

43. Effects of Heuristic Type, User Interaction Level, and Evaluator's Characteristics on Usability Metrics of Augmented Reality (AR) User Interfaces.

44. Taking consciousness for real: Increasing the ecological validity of the study of conscious vs. unconscious processes.

45. An efficient meta-heuristic algorithm based on water flow optimizer for data clustering.

46. Environment awareness, multimodal interaction, and intelligent assistance in industrial augmented reality solutions with deep learning.

47. Augmented reality to the creation of hybrid maps applied in soil sciences: a study case in Ixmiquilpan Hidalgo, Mexico.

48. Focal segmentation for robust 6D object pose estimation.

49. BIM associated with virtual and augmented reality resources in an educational context: a systematic literature review.

50. Bridging the gap: integrating AR and VR production line training to enhance furniture carpentry students’ understanding of production processes.

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