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2,572 results on '"AUGMENTED reality"'

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1. Investigating the usability of a new framework for creating, working and teaching artificial neural networks using augmented reality (AR) and virtual reality (VR) tools.

2. Pervasive Augmented Reality to support real-time data monitoring in industrial scenarios: Shop floor visualization evaluation and user study.

3. Easy Coding in Biology: Pilot Workshop Design and Experiences from Block-Based Programming with in Secondary Education

5. The Saltomachy War - A Metaverse Escape Room on the War Against Salt.

6. Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education.

8. Precueing Object Placement and Orientation for Manual Tasks in Augmented Reality.

9. AICP: Augmented Informative Cooperative Perception.

10. Designing for misalignment in Augmented Reality displays: Towards a Theory of Contextual Aids

11. Quality of Experience and Security for Augmented and Virtual Reality Applications

12. Relational Experience Design for Immersive Narratives

13. Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education

14. The Use of Augmented Reality for Teaching Kazakhstani Students Physics Lessons.

15. Pipeline Real-time Data Integration and Pipeline Network Virtual Reality System : Digital Oil & Gas Pipeline: Research and Practice

17. Design and Evaluation of Pervasive Augmented Reality Systems

18. Physically-Motivated Learning For Photorealistic Scene Reconstruction and Editing in the Wild

19. WiMi Will Build Data Interaction Platform for AIGC

20. USING MOBILE AUGMENTED REALITY IN PERFORMANCE SUPPORT.

22. Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science.

23. Augmented Reality and Virtual Reality : Empowering Human, Place and Business

24. Using Argumentation to Obtain and Explain Results in a Decision Support System.

25. Swave Photonics Welcomes Dr. Andrzej Kaczorowski as Digital Holography Fellow

26. Swave Photonics Welcomes Dr. Andrzej Kaczorowski as Digital Holography Fellow

28. School of Engineering and Computer Science opens Augmented Reality Center - The Oakland Post

29. Mixing Realities: Leveraging Augmented Reality to Support Remote Collaboration for Educational Scenarios, Share Digital Objects Across Distance, and Demonstrate the Physical Nature of Visualizations

30. Findings in Androids Reported from Tsinghua University (Brain-computer Interface Integrated With Augmented Reality for Human-robot Interaction).

31. Using Technologies as Virtual Environments for Computer Teaching: A Systematic Review.

32. The Global Publication Output in Augmented Reality Research: A Scientometric Assessment for 1992-2019.

33. Kopin Joins MIT's Computer Science & Artificial Intelligence Laboratory (CSAIL) Alliances Program

34. Kopin Joins MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL) Alliances Program

35. WPI Researcher Receives $657,776 Grant to Improve Performance and Privacy of Augmented Reality

36. WPI RESEARCHER RECEIVES $657,776 GRANT TO IMPROVE PERFORMANCE AND PRIVACY OF AUGMENTED REALITY

37. Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education

38. An XRI Mixed-Reality Internet-of-Things Architectural Framework Toward Immersive and Adaptive Smart Environments

39. Toward Mixed Reality Hybrid Objects with IoT Avatar Agents

40. Feasibility of an augmented reality cardiopulmonary resuscitation training system for health care providers

41. Social Media Data in an Augmented Reality System for Situation Awareness Support in Emergency Control Rooms

43. Fieldwork in Geosciences assisted by ARGeo: A mobile Augmented Reality system.

44. The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature.

45. Technology acceptance drivers for AR smart glasses in the middle east: A quantitative study

46. Realizing mutual occlusion in a wide field-of-view for optical see-through augmented reality displays based on a paired-ellipsoidal-mirror structure

47. Augmented Reality in Precision Farming: Concepts and Applications

48. Supporting Online and On-Site Digital Diverse Travels

49. Possibilities of Virtual Reality Technologies for the Development of Gaming Applications

50. A workflow to generate patient-specific three-dimensional augmented reality models from medical imaging data and example applications in urologic oncology

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