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151. On Line and On Paper : Visual Representations, Visual Culture, and Computer Graphics in Design Engineering

152. Will They Use What You Taught Them? Course-Embedded Assessment of Accounting Students' Information Technology Self-Efficacy

153. The Effect of Graphical Representation on the Learner's Learning Interest and Achievement in Multimedia Learning

154. Programming Approaches to Computational Thinking: Integrating Turtle Geometry, Dynamic Manipulation and 3D Space

155. Creating Machinima (3D) and Real Life Videos in an ESP Classroom

157. Using Cloud-Based Augmented Reality to 3D-Enable the 2D Drawings of AISC Steel Sculpture: A Plan-Reading Educational Experiment

158. Interacting with the Screen: The Evolution of Computer Drawing Applications in Art Education

159. AI Based Personal Learning Environments: Directions for Long Term Research. AI Memo 384.

160. Preparing Students for Computer Aided Drafting (CAD). A Conceptual Approach.

161. GUIDON-WATCH: A Graphic Interface for Viewing a Knowledge-Based System. Technical Report #14.

162. Designing a Digital Library for Young Children: An Intergenerational Partnership.

163. A Component Repository for Learning Objects: A Progress Report.

164. Designing Metaphorically Appropriate Graphics for a PT3 World Wide Web Site.

165. Concept Learning through Image Processing.

166. The User Interface: Glitz versus Content.

167. An Exploratory Study of Apache Middle School Students' Computer Animation.

168. ASB Clinical Biomechanics Award Paper 2010: Virtual Pre-Operative Reconstruction Planning for Comminuted Articular Fractures

169. Design Your Own Instructional Software: It's Easy.

170. Screen Miniatures as Icons for Backward Navigation in Content-Based Software.

171. Drawing on the Computer: Turning a Left Brain Activity Back into a Right Brain Activity.

172. Using a Modular Construction Kit for the Realization of an Interactive Computer Graphics Course.

173. Improving Secondary Practical Computer Skills: Logo Test Scores through Graphically Designed Computer Programs and Utilization of Multimedia and Technology.

174. The Whole World: Just down the Road.

175. Hidden Uses of Presentation Software--The Ideal Tool for Making Customized Materials for Special Needs Students and Clients.

176. Techniques for Enhancing Web-Based Education.

177. World Wide Web Homepage Design.

178. Using Authorware and Shockwave To Create Interactive HTML Pages.

179. Visual Design Principles Applied To World Wide Web Construction.

180. Attaining Visual Literacy Using Simplified Graphics in Industry.

181. Eurographics 2007 Short Papers

182. Intelligent paper.

183. Preschoolers' Emergent Writing at the Computer.

184. Toward Guidelines for the Research & Development of Interactive Multimedia: The Arizona State University TMMUIV Project.

185. Exploration of Brunswik Learning Environment for Instruction of Basic Sampling Concepts.

186. Designing Multimedia for the Hypertext Markup Language.

187. Creating a Computer Competency Requirement for Mary Washington College Students.

188. Hypermedia as a Separate Medium: Challenges for Designers and Evaluators.

189. Towards a Taxonomy of Metaphorical Graphical User Interfaces: Demands and Implementations.

190. Building Coping Skills on a Firm Foundation: Using a Metaphorical Interface To Deliver Stress Management Instruction.

192. The Visual Analysis of Visual Metaphor.

193. Visualizing Qualitative Data in a Study of Student Interactions within a Computer Mediated Environment.

194. Learning Visual Design through Hypermedia: Pathways to Visual Literacy.

195. Developing Hypermediated, Videodisc Training for Child Welfare Personnel: Bringing Visually Rich Training to Rural Areas.

196. Photography/Digital Imaging: Parallel & Paradoxical Histories.

197. Visual Resources on the Internet.

198. Visuals for Information Access: A New Philosophy for Screen and Interface Design.

199. Considerations for CBI Screen Design with Respect to Text Density Levels in Content Learning from an Integrated Perspective.

200. Gender Stereotyped Computer Clip-Art Images as an Implicit Influence in Instructional Message Design.