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251. A multimodal framework for tracking Sesshomaru's character development in an anime movie – Inuyasha: Swords of an Honourable Ruler – an appraisal and gestural perspective.

252. Reframing and reconsidering the cultural innovations of the anime boom on US television.

253. Introduction.

254. Franchising and Failure: Discourses of Failure within the Japanese-American Speed Racer Franchise.

255. The Girl at the Center of the World: Gender, Genre, and Remediation in Bishōjo Media Works.

256. Powers of (Dis)Ability: Toward a Bodily Origin in Mushishi.

257. Road to Fame: Social Trajectory of Takahata Isao

258. 'Overwatch is anime' : Exploring an alternative interpretational framework for competitive gaming

259. Semiotic Study of Japanese Views on Sea in Hayao Miyazaki’s Ponyo on the Cliff by the Sea

260. Pink is the New Red Neo Yokio as an Expression of Millennial Marxism

261. Drawing Disability in Japanese Manga: Visual Politics, Embodied Masculinity, and Wheelchair Basketball in Inoue Takehiko’s REAL.

263. Akihabara.

264. Cooperation Between Anime Producers and the Japan Self-Defense Force : Creating Fantasy and/or Propaganda?

266. The Cultural Context and Social Representation.

267. Texuka Osamu's Circle of Life: Vitalism, Evolution, and Buddhism.

268. The Shot Length Styles of Miyazaki, Oshii, and Hosoda: A Quantitative Analysis.

269. Boys' Love anime and queer desires in convergence culture: transnational fandom, censorship and resistance.

270. Satoshi Kon’s Millennium Actress: A Feminine Journey with Dream-Like Qualities.

271. Mamoru Oshii’s Production of Multi-layered Space in 2D Anime.

272. The sweet smell of Japan: Anime, manga, and Japan in North America.

273. Topologies of Identity in Serial Experiments Lain.

274. Toward Holistic Animacy: Digital Animated Phenomena echoing East Asian Thoughts.

275. The Shadow Staff: Japanese Animators in the Tōhō Aviation Education Materials Production Office 1939–1945.

276. Cartoon planet: the cross-cultural acceptance of Japanese animation.

277. Anime fandom and the liminal spaces between fan creativity and piracy.

278. From Melbourne Cooper to Match of the Day and Mo-Cap: Motion as Metaphor and Metaphysics in Animated Sport.

279. Transcultural creativity in anime: Hybrid identities in the production, distribution, texts and fandom of Japanese anime.

280. Cultural consumer and copyright: A case study of anime fansubbing.

281. Anime Transcends Cultural Barriers.

282. What Race Do They Represent and Does Mine Have Anything to Do with It? Perceived Racial Categories of Anime Characters.

283. 'Boys love' in anime and manga: Japanese subcultural production and its end users.

284. THE CYBER SUBLIME AND THE VIRTUAL MIRROR: INFORMATION AND MEDIA IN THE WORKS OF OSHII MAMORU AND KON SATOSHI.

285. Peek-a-boo, I See You: Watching Japanese Hard-core Animation.

286. Anime Creativity: Characters and Premises in the Quest for Cool Japan.

287. Anytime, Anywhere: Tetsuwan Atomu Stickers and the Emergence of Character Merchandizing.

288. Girls Return Home: Portrayal of Femininity in Popular Japanese Girls' Manga and Anime Texts during the 1990s in Hana yori Dango and Fruits Basket.

289. Animated animism - the global ways of Japan's national spirits.

290. The Many Faces of Internationalization in Japanese Anime.

291. From the `Cinematic' to the `Anime-ic': Issues of Movement in Anime.

292. Explosive, Expulsive, Extraordinary: The Dimensional Excess of Animated Bodies.

293. Japan’s Quest for “Soft Power”: Attraction and Limitation.

294. Tarantino the Cartoonist.

295. Impact of DVD on Translation: Language Options as an Essential Add-On Feature.

296. Platonic Sex: Perversion and Shôjo Anime (Part Two).

297. Forgotten Roots of Japanimation: masters of puppets.

298. Japanese Anime and the Life of the Soul: Full Metal Alchemist.

299. Forgotten roots of Japanimation: In praise of shadows.

300. The Use of Anime in Teaching Japanese as a Foreign Language