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51. Toward a general theory of digital identities: Overlooking Serial Experiments Lain.

53. Tetsuo and Marinetti: Akira as a cyberpunk critique of futurist modernity.

54. IDENTITY IN FRAGMENTS KANNO YÔKO, COUNTER-ORIENTALISM AND ECLECTIC NOSTALGIAS IN ANIME SOUNDTRACKS.

55. The associations between self-rated autistic traits, social camouflaging, and mental health outcomes in Taiwanese anime, comics and games (ACG) doujin creators: an exploratory study.

56. Engaging the present, embracing the past: Pop culture museums and cultural continuity in Fukushima.

58. 'Cool Japan': Anime, soft power and Hong Kong generation Y travel to Japan.

59. Cooperation Between Anime Producers and the Japan Self-Defense Force: Creating Fantasy and/or Propaganda?

60. A Survey of the Story Elements of Isekai Manga

61. Existentialism and Death Education in Anime: A Micro and Macro Analysis of Cells at Work!

62. An Old Ghost or a New Shell? A Dialectic Analysis of Ghost in the Shell.

63. ’Creating My Own Cultural Bubble’: Cultural Consumption of Japanese Spirituality in Anime.

64. Why Do We Only Get Anime Girl Avatars? Collective White Heteronormative Avatar Design in Live Streams.

65. The effect of young children on their parents' anime-viewing habits: evidence from Japanese microdata.

66. What Can We Learn from Japanese Anime Industries? The Differences Between Domestic and Overseas Copyright Protection Strategies Towards Fan Activities.

67. Bringing anime to academic libraries: a recommended core collection.

68. THROUGH THE LOOKING GLASS: GHOST IN THE SHELL, TRANSHUMANISM, AND TRANSCENDENCE THROUGH THE VIRTUAL.

69. The Anime Industry, Networks of Participation, and Environments for the Management of Content in Japan.

70. A "soul" emerges when AI, AR, and Anime converge: A case study on users of the new anime-stylized hologram social robot "Hupo".

71. The Correlation between the MBTI-Based Personality Analysis of Anime Characters and Their Popularity.

72. Attendees' experiences of anime conventions in the United States: a netnography study.

73. A New Labor Model for a New Era of Anime.

74. Crafting Consensus in Anime's Writer's Room.

75. Learning Japanese by Reading ‘manga’: The Rise of ‘Soft Power Pedagogy’.

76. Clones, Hybrids and Organ Transplants in Manga and Anime.

77. Perceptions and (Re)presentations of Familiarity and Foreignness: The Cultural Politics of Translation in the Subtitling of Japanese Animation by Fans.

78. INDEXING THE PAST: VISUAL LANGUAGE AND TRANSLATABILITY IN KON SATOSHI'S MILLENNIUM ACTRESS.

79. Desiring Futures: Hope, Technoscience, and Utopian Dystopia in Puella Magi Madoka Magica

80. VTubers, Their Global Expansion and Impact on Modern Society : An Exploratory and Comparative Study Between Portugal and the USA

81. Persian Huck: On the Reception of Huckleberry Finn in Iran

82. Loving the Alien, Hating the Hybrid: A Cultural Study of Robotech.

83. MUSICAL SELVES ANIME SOUNDTRACKS FROM DOMESTICATING PLAGIARISM TO HYBRIDISING AUTHENTICITY.

84. 'Big fans', 'Experts', and those 'In need of a challenge': Teacher attitudes to 'manga and anime kids' in the Secondary English classroom.

85. The Return of the Feminine Woman Or On What The Tale of Princess Kaguya (Ghibli Studio, 2013) and Frozen (Walt Disney Pictures, 2013) Have In Common.

86. McDonald's teams up with hit anime series for Special Grade Garlic Sauce.

87. The ASTONISHING ANIME of HAYAO MIYAZAKI.

88. New Visual Expression of Anime Film Based on Artificial Intelligence and Machine Learning Technology.

89. Surfing the Internet for Japanese Popular Culture.

90. 'Say my name': Slam Dunk, the importation of manga in South Korea, and post-crisis nostalgia in East Asia.

91. Reimagining Extinction in Australia and Japan: 'Voices' of the Tasmanian Tiger and Hokkaido Wolf.

92. Fandom identification and in-person activities as mediators of the association between cosplay and psychological well-being.

93. Japanese Apocalyptic Dystopia

95. THE SENSE OF LOCAL IDENTITY CHARACTERISTIC IN MALAYSIAN ANIMATION.

96. Becoming the Labyrinth: Negotiating Magical Space and Identity in Puella Magi Madoka Magica.

97. Transgression of taboos: eroticising the master–servant relationship in Blue Morning.

98. THE MORTAL CODE INTO THE MULTIMEDIA ANIME PHENOMENON.

99. Miyazaki Hayao and the Aesthetics of Imagination: Nostalgia and Memory in Spirited Away.

100. Public and Academic Library Collaboration Through an Anime and Comics Enthusiasts Convention (ACEcon).