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4. Few-shot anime pose transfer.

6. "Do female anime fans exist?" The impact of women-exclusionary discourses on rec.arts.anime.

7. A Study on the Relationship between Painter's Psychology and Anime Creation Style Based on a Deep Neural Network.

8. Fighting with Rotating Blades, Boomerangs, and Crushing Punches: A History of Mecha from a Robotics Point of View.

9. FROM NOH PLAYS TO MODERN ANIME: THE ROLE OF PEONY FLOWERS IN JAPANESE CULTURAL IMAGERY.

10. BaMSGAN: Self-Attention Generative Adversarial Network with Blur and Memory for Anime Face Generation.

12. Watching intensity and media franchise engagement.

13. Climate Change in the Movie Weathering with You-Critical Discourse Analysis of Environmental Issues.

14. Design and Application of Intelligent Processing Technology for Animation Images Based on Deep Learning.

15. LGBT Themes in Children’s Media and Literature: Mirroring the Contemporary Culture and Society.

16. Anime as a medium for science learning.

17. Multi-Label Classification in Anime Illustrations Based on Hierarchical Attribute Relationships.

18. Effect of consuming imported cultural goods on trading partners' tolerance toward immigrants: the case of Japanese anime in Korea.

19. The Dynamism of Anime Images: the Case of the “Kanada-style” Movement.

20. Societal Structures from Anime-Cyberpunk to Post-cyberpunk: City Imagery in Ghost in the Shell and Psycho-Pass.

21. Never-ending fights: Reading magical girls in the Anthropocene.

22. Anime clustering for automatic classification and configuration of demographics.

23. The potential of anime for destination marketing: fantasies, otaku, and the kidult segment.

24. Anime girls embodied: an introduction to British maid café cosplay.

25. Anime face generation using DC-GANs.

26. Linguistic Politeness in Online Discussion Boards: Animé Fandom as Virtual Speech Communities.

27. Anime-to-real clothing: Cosplay costume generation via image-to-image translation.

28. The Past is With Us and Yet to Come: A Hauntological Analysis of Tsutomu Mizushima's Anime Series, 'Another'.

30. Modern Anxieties and Traditional Influence in Horror Anime.

31. Carbon as Creation: On Tsuji Naoyuki's Charcoal Anime.

32. The Influence of Introducing IT into Production System: A Case of Japanese Animation (Anime) Industry.

34. Playing with Militarism in/with Arpeggio and Kantai Collection: Effects of shōjo Images in War-related Contents Tourism in Japan.

35. Technological Specificity, Transduction, and Identity in Media Mix.

36. Voices of the hero: dominant masculine ideologies through the speech of Japanese shonen protagonists.

37. Understanding Fansub as One of the Audiovisual Translation Methods.

38. "Watashi-tachi wa ningen da!": A Corpus-Assisted Analysis of a Non-Human Character in the Anime Series 'From the New World'.

39. Becoming illegible: the repatriation of Japanese fan culture in Genshiken.

40. “The Work Which Becomes a New Genre Itself”: Textual Networks in the World of Cowboy Bebop.

41. Sentiment Analysis of User Reviews Transition in Multimedia Franchise.

42. Nation Building and the Role of Leadership: The Case Example of Tensei shitara slime datta ken

43. 'Why must fireflies die so young?' The Picturesque of Caution in the Works of Studio Ghibli

44. The Figure of the Anarchist in Orwell's Nineteen Eighty-Four and the Anime Psycho-Pass: From Traditional Anarchism to Modern-day Terrorism.

45. Automatic Colorization of Anime Style Illustrations Using a Two-Stage Generator.

46. The Japanese settler unconscious: Goblin Slayer on the 'Isekai' frontier.

47. The Ghost in the Cinema Machine.

48. Tetsuo and Marinetti: Akira as a cyberpunk critique of futurist modernity.

49. Guided by superpowers: Building role models out of geek culture.