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1. Smart Learning Environments in the Post Pandemic Era. Selected Papers from the CELDA 2022 Conference. Cognition and Exploratory Learning in the Digital Age

2. CALL and Professionalisation: Short Papers from EUROCALL 2021 (29th, Online, August 26-27, 2021)

3. Exploring Gender-Based Effects of Virtual Laboratory against Paper-Based Practices towards Real Chemistry Practical in Tanzanian Secondary Schools

4. Interactive Books for Preschool Children: From Traditional Interactive Paper Books to Augmented Reality Books: Listening to Children's Voices through Mosaic Approach

5. Virtual Exchange and 21st Century Teacher Education: Short Papers from the 2019 EVALUATE Conference (León, Spain, September 2019)

6. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (43rd, Online, 2020). Volume 1

7. CALL and Complexity: Short Papers from EuroCALL 2019 (27th, Louvain-la-Neuve, Belgium, August 28-31, 2019)

8. Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology Presented at the Annual Convention of the Association for Educational Communications and Technology (42nd, Las Vegas, Nevada, 2019). Volume 2

9. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (40th, Jacksonville, Florida, 2017). Volume 1

10. Professional Development in CALL: A Selection of Papers

11. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (41st, Kansas City, Missouri, 2018). Volume 1

12. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (39th, Las Vegas, Nevada, 2016). Volume 1

13. Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design

15. From Experiencing to Expressing: A Virtual Reality Approach to Facilitating Pupils' Descriptive Paper Writing Performance and Learning Behavior Engagement

16. Manipulating 3D-Printed and Paper Models Enhances Student Understanding of Viral Replication

17. Simulated vs. Hands-On Laboratory Position Paper

18. An Augmented Paper Game with Socio-Cognitive Support

19. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology - Volume 1 and Selected Papers on the Practice of Educational Communications and Technology - Volume 2 (34th, Jacksonville, Florida, 2011)

20. Annual Proceedings of Selected Papers on the Practice of Education Communications and Technology Presented at the Annual Convention of the Association for Educational Communications and Technology (38th, Indianapolis, Indiana, 2015). Volume 2

21. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (38th, Indianapolis, Indiana, 2015). Volume 1

22. Learn Languages, Explore Cultures, Transform Lives. Selected Papers from the 2015 Central States Conference on the Teaching of Foreign Languages

23. Annual Proceedings of Selected Papers on The Practice of Education Communications and Technology Presented at the Annual Convention of the Association for Educational Communications and Technology (37th, Jacksonville, Florida, 2014). Volume 2

24. Influence mechanism of paper mechanical properties: numerical simulation and experimental verification based on a fiber network.

25. ESOL Pre-Service Teachers' Experiences and Learning in Completing a Reflection Paper and Digital Storytelling

26. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, April 1-4, 2021). Volume 1

27. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, April 1-4, 2021). Volume 1

28. Systematic Procedure for Drawing Lewis Structures Based on Electron Pairing Priority and the Explicit Use of Donor Bonds: An Alternative to the Normal Procedure Which Can Be Pen and Paper Based or Automated on a PC in User Interactive 3D

29. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (36th, Anaheim, California, 2013). Volume 2

30. Proceedings of International Conference on Social and Education Sciences (Chicago, Illinois, October 15-18, 2020)

31. Creating Accessible Spaces for Experiential Learning in an Online Environment

32. 2020 Vision for 2010: Developing Global Competence. Selected Papers from the 2010 Central States Conference

33. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (25th, Dallas, Texas, 2002). Volume 1

34. Analysis of the Educational Impact of M-Learning and Related Scientific Research

35. Value of a Mobile Game-Based App towards Education for Sustainability

36. Web Viewers for Educational VR Contents

37. Martin Award Paper: Development of Interactive Virtual Laboratories to Help Students Learn Difficult Concepts in Thermodynamics

38. Exploring Complex Biological Processes through Artificial Intelligence

39. A Qualitative Comparison of Mathematics Teachers' and Students' Experiences in a Virtual Reality Algebra Application

40. Learning Episodes in an Intercultural Virtual Exchange: The Case of Social High-Immersion Virtual Reality

41. Using Augmented Reality for Collaborative Multimodal Storytelling

42. Verbal and Nonverbal Communication in High-Immersion Virtual Reality for Language Learners

43. Does Statecraft Improve Student Learning Outcomes? A Controlled Comparison

44. Library Orientation Transformation: From Paper Map to Augmented Reality

45. Online Corpus Tools in Scholarly Writing: A Case of EFL Postgraduate Student

46. An Empirical Study on Immersive Technology in Synchronous Hybrid Learning in Design Education

47. Augmented Reality in Education: An Overview of Research Trends

48. Raising Students' Awareness about Nature Conservation: From the Park to the City

49. Effects of an Immersive, Multilinear Future Scenario for Education Purposes

50. Ready Student One! Exploring How to Build a Successful Game-Based Higher Education Course in Virtual Reality