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4. Image-based color ink diffusion rendering.

5. Measuring Embodiment: Movement Complexity and the Impact of Personal Characteristics.

6. LoCoMoTe - A Framework for Classification of Natural Locomotion in VR by Task, Technique and Modality.

7. Machine Learning Approaches for 3D Motion Synthesis and Musculoskeletal Dynamics Estimation: A Survey.

8. To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions.

9. HDhuman: High-Quality Human Novel-View Rendering From Sparse Views.

10. PalmEx: Adding Palmar Force-Feedback for 3D Manipulation With Haptic Exoskeleton Gloves.

11. Are Metrics Enough? Guidelines for Communicating and Visualizing Predictive Models to Subject Matter Experts.

12. Measurement of Empathy in Virtual Reality with Head-Mounted Displays: A Systematic Review.

13. BiRD: Using Bidirectional Rotation Gain Differences to Redirect Users during Back-and-forth Head Turns in Walking.

14. PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual Reality.

15. Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG.

16. Eleven Years of Gender Data Visualization: A Step Towards More Inclusive Gender Representation.

17. My Model is Unfair, Do People Even Care? Visual Design Affects Trust and Perceived Bias in Machine Learning.

18. SpeechMirror: A Multimodal Visual Analytics System for Personalized Reflection of Online Public Speaking Effectiveness.

19. Affective Visualization Design: Leveraging the Emotional Impact of Data.

20. Enthusiastic and Grounded, Avoidant and Cautious: Understanding Public Receptivity to Data and Visualizations.

21. Virtual Reality Sickness Reduces Attention During Immersive Experiences.

22. I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance.

23. Influence of User Posture and Virtual Exercise on Impression of Locomotion During VR Observation.

24. Visual Comparison of Language Model Adaptation.

25. Extending the Nested Model for User-Centric XAI: A Design Study on GNN-based Drug Repurposing.

26. Probablement, Wahrscheinlich, Likely? A Cross-Language Study of How People Verbalize Probabilities in Icon Array Visualizations.

27. MedChemLens: An Interactive Visual Tool to Support Direction Selection in Interdisciplinary Experimental Research of Medicinal Chemistry.

28. ErgoExplorer: Interactive Ergonomic Risk Assessment from Video Collections.

29. Design of a Pupil-Matched Occlusion-Capable Optical See-Through Wearable Display.

30. Survey on Visual Analysis of Event Sequence Data.

31. Show Me Your Face: Towards an Automated Method to Provide Timely Guidance in Visual Analytics.

32. Making Resets away from Targets: POI aware Redirected Walking.

33. Traces in Virtual Environments: A Framework and Exploration to Conceptualize the Design of Social Virtual Environments.

34. Use Virtual Reality to Enhance Intercultural Sensitivity: A Randomised Parallel Longitudinal Study.

35. Quantifying the Effects of Working in VR for One Week.

36. Influence Maximization With Visual Analytics.

37. PowerNet: Learning-Based Real-Time Power-Budget Rendering.

38. VAC-CNN: A Visual Analytics System for Comparative Studies of Deep Convolutional Neural Networks.

39. Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces.

40. The Impact of Embodiment and Avatar Sizing on Personal Space in Immersive Virtual Environments.

41. Validating Simulation-Based Evaluation of Redirected Walking Systems.

42. Adaptive Redirection: A Context-Aware Redirected Walking Meta-Strategy.

43. Online Projector Deblurring Using a Convolutional Neural Network.

44. FeatureEnVi: Visual Analytics for Feature Engineering Using Stepwise Selection and Semi-Automatic Extraction Approaches.

45. E-ffective: A Visual Analytic System for Exploring the Emotion and Effectiveness of Inspirational Speeches.

46. What's the Situation with Situated Visualization? A Survey and Perspectives on Situatedness.

47. Effect of uncertainty visualizations on myopic loss aversion and the equity premium puzzle in retirement investment decisions.

48. Towards Understanding Sensory Substitution for Accessible Visualization: An Interview Study.

49. The Cognitive Loads and Usability of Target-based and Steering-based Travel Techniques.

50. Directions for 3D User Interface Research from Consumer VR Games.