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1. Apply or Die: On the Role and Assessment of Application Papers in Visualization.

2. IEEE VR 2022 Message from the Journal Paper Chairs and Guest Editors.

3. Message from the Paper Chairs and Guest Editors.

9. Call for Papers: IEEE Transactions on Computers.

10. IEEE COMPUTER SOCIETY Call for Papers.

15. Message from the ISMAR 2022 Science and Technology Journal Program Chairs and TVCG Guest Editors.

16. Visualization as Seen through its Research Paper Keywords.

17. Mathematical Marbling.

18. History of the Marching Cubes Algorithm.

19. Message from the ISMAR 2021 Science and Technology Journal Program Chairs and TVCG Guest Editors.

20. Image-Based Color Ink Diffusion Rendering.

21. ISMAR 2015 PC Welcome Message.

22. Message from the Editor-in-Chief.

23. Survey of Markov Chain Monte Carlo Methods in Light Transport Simulation.

24. How to Read a Visualization Research Paper: Extracting the Essentials.

25. Guest Editors' Introduction: Special Section on IEEE PacificVis 2022.

26. Message from the ISMAR 2020 Science and Technology Program Chairs and TVCG Guest Editors.

27. Wallpaper Texture Generation and Style Transfer Based on Multi-Label Semantics.

28. Message from the Editor-in-Chief and from the Associate Editor-in-Chief.

30. IEEE VR 2022 Introducing the Special Issue.

32. Message from the ISMAR 2018 Science and Technology Program Chairs and TVCG Guest Editors.

33. Message from the Paper Chairs and Guest Editors.

34. Call for Papers.

35. Call for Papers.

36. Call for Papers.

37. Call for Papers.

38. Call for Papers.

40. Guest Editors’ Introduction: Special Section on IEEE PacificVis 2020.

41. IEEE CG&A Calls for Papers.

42. Call for Papers.

43. Guest Editors' Introduction to the Special Section on Computational Photography.

44. Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model.

45. Penetration Depth Between Two Convex Polyhedra: An Efficient Stochastic Global Optimization Approach.

46. PowerNet: Learning-Based Real-Time Power-Budget Rendering.

47. A Generalized Framework for Edge-Preserving and Structure-Preserving Image Smoothing.

48. Introducing the IEEE Virtual Reality 2021 Special Issue.

49. Introducing the IEEE Virtual Reality 2020 Special Issue.

50. IEEE CG&A calls for papers.