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1. Smart Learning Environments in the Post Pandemic Era. Selected Papers from the CELDA 2022 Conference. Cognition and Exploratory Learning in the Digital Age

2. Influence mechanism of paper mechanical properties: numerical simulation and experimental verification based on a fiber network.

3. Creating Accessible Spaces for Experiential Learning in an Online Environment

4. Exploring Complex Biological Processes through Artificial Intelligence

5. A Qualitative Comparison of Mathematics Teachers' and Students' Experiences in a Virtual Reality Algebra Application

6. Order selection for heterogeneous semiparametric hidden Markov models.

7. An Empirical Study on Immersive Technology in Synchronous Hybrid Learning in Design Education

8. The Impact of Educational Technologies on Entrepreneurial Competencies: A Systematic Review of Empirical Evidence

9. Current state of implementation of in silico tools in the biopharmaceutical industry-Proceedings of the 5th modeling workshop.

10. GPU-accelerated Bloch simulations and MR-STAT reconstructions using the Julia programming language.

11. HIV estimation using population-based surveys with non-response: A partial identification approach.

12. A fast bootstrap algorithm for causal inference with large data.

13. Design and sample size determination for multiple-dose randomized phase II trials for dose optimization.

14. Interchangeability of generic drugs for subpopulations: Bioequivalence simulation from a nonparametric PK model of gabapentin generic drugs.

15. Augmented Reality for Inclusive Growth in Education: The Challenges

16. On the Application of Digitized Virtual Reality Technology in the Teaching of Landscape Architecture Design

17. A Systematic Literature Review of Game-Based Learning in Artificial Intelligence Education

18. Enhance Affective Expression and Social Reciprocity for Children with Autism Spectrum Disorder: Using Virtual Reality Headsets at Schools

19. Cultivating Positive Classroom Environments: Exploring the Efficacy of Immersive Technologies in Removing Barriers to Learning among Primary School Students

20. Towards Tailored Cognitive Support in Augmented Reality Assembly Work Instructions

21. Creative Pedagogies in Digital STEAM Practices: Natural, Technological and Cultural Entanglements for Powerful Learning and Activism

22. Online Physics Laboratory Course: United Kingdom Professional Standards Framework Perspective from Walailak University, Thailand

23. A novel methodology for water-sensitive papers analysis focusing on the segmentation of overlapping droplets to better characterize deposition pattern.

24. Creating VR Content for Training Purposes

25. The Impact of Virtual Reality Assisted Listening Instruction on English as a Foreign Language Learners' Comprehension and Perceptions

26. Leveraging VR/AR/MR/XR Technologies to Improve Cybersecurity Education, Training, and Operations

27. Advancing Higher Education with the Transition to Smart Universities: A Focus on Technology

28. A Theoretical Comparison of Alternative Male Mating Strategies in Cephalopods and Fishes.

29. Weighting estimation in the cause-specific Cox regression with partially missing causes of failure.

30. How Much More Efficient Are Adaptive Platform Trials Than Multiple Stand-Alone Trials? A Comprehensive Simulation Study for Streamlining Drug Development During a Pandemic.

31. Assessing efficacy in non-inferiority trials with non-adherence to interventions: Are intention-to-treat and per-protocol analyses fit for purpose?

32. A new and unified method for regression analysis of interval-censored failure time data under semiparametric transformation models with missing covariates.

33. An in silico analysis of neuromodulation for pain relief: Determining the role of classical electrodynamics.

34. A simulation study on model-informed precision dosing of amikacin for achieving target area under the concentration-time curve.

35. New Kinds of Embodied Interactions That Arise in Augmented Reality Dynamic Geometry Software

36. Creating in the Metaverse: An SSRL-Based Collaborative Painting Approach to Promote Students' Creativity, Socially Shared Regulation and Positive Painting Behaviours

37. Digital Tools in Informal Science Education Sites: A Systematic Literature Review

38. Breaking Boundaries and Opening Borders by Clicking into an Inclusive Virtual Simulated Learning Environment

39. Rational Inattention: A New Theory of Neurodivergent Information Seeking

40. 67‐1: Invited Paper: Elemental Image Array Generation Method Based on the Voxel Space of the InIm‐based LFD.

41. Estimating the proportion of true null hypotheses and adaptive false discovery rate control in discrete paradigm.

42. Global prediction of extreme floods in ungauged watersheds.

43. Toward a standardized evaluation of imputation methodology.

44. The Use of Extended Reality (XR) in Patient Education: A Critical Perspective

45. Simulated Learners in Educational Technology: A Systematic Literature Review and a Turing-Like Test

46. Supporting Intercultural Experiences in Online Teaching during Wartime and Humanitarian Crises: Slack as a Learning Tool

47. Shake It or Light It! The Effects of Cueing in Desktop-VR Learning Environments on Search Time and Learning

48. Comparing the Productive Failure and Directive Instruction for Declarative Safety Knowledge Training Using Virtual Reality

49. Digital Modes of Interpretation of Pictish Sculpture

50. Equitable Mathematics Instruction and Learning Geometry through Extended Reality