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165 results

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1. CGIR Junior Scholar Consortium and Paper Development Workshop.

2. ASAM elaborates on its buprenorphine dosing paper.

3. Patient and public involvement in the development of the digital tool MyBoT to support communication between young people with a chronic condition and care providers.

4. CGIR Junior Scholar Consortium and Paper Development Workshop.

5. Collaborative evaluation of a pilot involvement opportunity: Cochrane Common Mental Disorders Voice of Experience College.

6. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

7. Establishing a standing patient advisory board in family practice research: A qualitative evaluation from patients' and researchers' perspectives.

8. Conceptualising community engagement as an infinite game implemented through finite games of 'research', 'community organising' and 'knowledge mobilisation'.

9. Ritual and university education: Systemic coexistence after COVID‐19.

10. Shaping research for people living with co‐existing mental and physical health conditions: A research priority setting initiative from the United Kingdom.

11. Fifteen years of shared care for paediatric oncology, haematology and palliative patients across Queensland: The role of Regional Case Managers.

12. Developing visual tangible artefacts as an inclusive method for exploring digital activities with young people with learning disabilities.

13. Antonia's story: Bringing the past into the future.

14. A qualitative evaluation of a co‐design process involving young people at risk of suicide.

15. Older adults' needs and preferences for a nutrition education digital health solution: A participatory design study.

16. Development of a decision‐support framework to support professionals and promote comfort among older hospital inpatients living with dementia.

17. Unlocking the restraint—Development of a behaviour change intervention to increase the provision of modified constraint‐induced movement therapy in stroke rehabilitation.

18. Who cares for the carer? Codesigning a carer health and wellbeing clinic for older care partners of older people in Australia.

19. Acute post‐stroke aphasia management: An implementation science study protocol using a behavioural approach to support practice change.

20. Nothing about us without us: A co‐production strategy for communities, researchers and stakeholders to identify ways of improving health and reducing inequalities.

21. Guiding, sustaining and growing the public involvement of young people in an adolescent health research community of practice.

22. Developing a community facilitator‐led participatory learning and action women's group intervention to improve infant feeding, care and dental hygiene practices in South Asian infants: NEON programme.

23. Developing cross‐cultural competence of students through short‐term international mobility programme.

24. Involving adolescents with intellectual disability in the adaptation of self‐reported subjective well‐being measures: participatory research and methodological considerations.

25. Patient public involvement (PPI) in health literacy research: Engagement of adults with literacy needs in the co‐creation of a hospital‐based health literacy plan.

26. Participatory codesign of patient involvement in a Learning Health System: How can data‐driven care be patient‐driven care?

27. Understanding Co‐Design Practice as a Process of "Welldoing".

28. The development and preliminary implementation evaluation of the Fear Of Recurrence Therapy intervention virtual training workshop.

29. Uptake of the culturally appropriate ASQ‐TRAK developmental screening tool in the Australian Aboriginal and Torres Strait Islander context.

30. Community views on 'Can perinatal services safely identify Aboriginal and Torres Strait Islander parents experiencing complex trauma?'.

31. Creating a culture: Reviewing expectations in EJISDC.

32. Ageing well with diabetes: A workshop to co‐design research recommendations for improving the diabetes care of older people.

33. UK Nutrition Research Partnership 'Hot Topic' workshop: Vitamin D—A multi‐disciplinary approach to (1) elucidate its role in human health and (2) develop strategies to improve vitamin D status in the UK population.

34. Recommendations from Diabetes UK's 2022 diabetes and physical activity workshop.

35. Determinants of adoption of computer‐assisted audit tools and techniques among internal audit units in Ghana.

36. The supporting role of learning analytics for a blended learning environment: Exploring students' perceptions and the impact on relatedness.

37. Oral potentially malignant disorders: A consensus report from an international seminar on nomenclature and classification, convened by the WHO Collaborating Centre for Oral Cancer.

38. Comparing learning ecologies of primary graphical programming: create or fix?

39. Using World Cafés to engage an Australian culturally and linguistically diverse community around human papillomavirus vaccination.

40. When the wheels come off: Actor‐network therapy for mental health recovery in the bicycle repair workshop.

41. Digital reminiscence app co‐created by people living with dementia and carers: Usability and eye gaze analysis.

42. Using outcome measures in child protection work.

43. From Research to Knowledge Translation: Co‐Producing Resources to Raise Awareness of Meals on Wheels in England.

44. Codesign and Launch of 'On the Ball': An Inclusive Community‐Based 'Testicular Awareness' Campaign.

45. The process of co‐designing a model of social prescribing: An Australian case study.

46. Engaging women to set the research agenda for assisted vaginal birth.

47. Training and education, what has changed this last decade?

48. Advancing the Care Experience for patients receiving Palliative care as they Transition from hospital to Home (ACEPATH): Codesigning an intervention to improve patient and family caregiver experiences.

49. Co‐designing resources to support older people with intellectual disabilities and their families plan for parental death and transitions in care.

50. Co‐producing a board game to learn and engage about dementia inequalities: First impacts on knowledge in the general population.