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12,804 results on '"GAMIFICATION"'

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1. Student Engagement and Academic Achievement: The Effect of Gamification on Case and Project-Based Online Learning

2. Integrating Segmenting and Gamification Principles in the Design of Interactive Gamified Programming Assessments for Low Achievers

3. Enhancing the Digital Competence of Prospective Primary School Teachers through Utilizing Kahoot!

4. Opening the 'Black Box': How Out-of-Class Use of Duolingo Impacts Chinese Junior High School Students' Intrinsic Motivation for English

5. Employing Gamification-Incentive-Feedback (GIF) Model in Enhancing Classroom Learning Experience

6. The Role of Gamification Implementation in Improving Quality and Intention in Software Engineering Learning

7. Preparing Preservice Teachers for Classroom Management with the Use of Online Case-Based Instruction Strategies

8. Collaborative Learning Based on Sophisticated Thinking Laboratory (STB-LAB) and Gather Town as Gamification Tool for Blended Laboratory on Science Undergraduate Students

9. The Development of Instruction Media in Board Game to Enhance the Capability in the Development of Thai Textbook and the Happiness in Learning for Undergraduate Students

10. The Development of Students' Creative Problem-Solving Skills through Learning Model in Gamification Environment Together with Cartoon Animation Media

11. Implementing Gamification to Enhance Reading Engagement and Reading Comprehension of Thai EFL University Students

12. Pre-Service Primary Teachers' Perceptions of Gamification as a Methodology

13. Relationship and Variation of Dimensions in Gamified Experiences Associated with the Predictive Model Using GAMEX

14. Transforming Education with the Internet of Things: A Journey into Smarter Learning Environments

15. Math Education for Gifted Individuals: Digital Gamification

16. The Effectiveness of Gamification in Physical Education: A Systematic Review

17. The Effect of the Use of Digital Gamification and Metacognitive Skills on Students' Mathematics Solving Ability

18. STEAM Learning Environment on Gamification System to Promote Innovators: A Bibliometric Analysis and Systematic Review

19. Active Learning Methodologies for Teaching Programming in Undergraduate Courses: A Systematic Mapping Study

20. A Systematic Review of Gamification in MOOCs: Effects on Student Motivation, Engagement, and Dropout Rates

21. Effect of Gamification on Gamers: Evaluating Interventions for Students Who Game the System

22. Preparing UK Students for the Workplace: The Acceptability of a Gamified Cybersecurity Training

23. Assessing Implicit Computational Thinking in Game-Based Learning: A Logical Puzzle Game Study

24. Your Body Tells How You Engage in Collaboration: Machine-Detected Body Movements as Indicators of Engagement in Collaborative Math Knowledge Building

25. The Impact of Gamification on Training, Work Engagement, and Job Satisfaction in Banking

26. Curating Cognition in Higher Degree Art Education

27. It's Game Time: Improving Basic Psychological Needs and Promoting Positive Behaviours through Gamification in Physical Education

28. Gamified Blockchain Education in Experiential Learning: An Analysis of Students' Cognitive Well-Being

29. Gamification Improves Learning: Experience in a Training Activity of Computer Programming in Higher Education

30. Using Digital Gamification to Improve Language Achievement, Foreign Language Enjoyment, and Ideal L2 Self: A Case of English as a Foreign Language Learners

31. Fostering Autonomous Motivation: A Deeper Evaluation of Gamified Learning

32. Break out of Your Routine with Escape Rooms

33. The Mixed Methods Treasure Hunt: Reflecting on the Legacy of Dr. Michael D. Fetters in Teaching Mixed Methods Research

34. Unlocking Potential: Systematic Review the Use of Gamification in Leadership Curriculum

35. Advancing Gamification Research and Practice with Three Underexplored Ideas in Self-Determination Theory

36. Examining the Effects of a Game-Based Learning Environment on Fifth Graders' Reading Comprehension and Reading Motivation

37. Gamifying Gamification in the Sociology Classroom

38. Development and Assessment of a Virtual Escape-Room Game for Teaching Industrial Bioprocesses

39. Gamify Your Way to an Engaging Specialist Classroom: Lessons Learned in the Library from Teaching during a Pandemic

40. Mastering Medical Terminology with ChatGPT and Termbot

41. An Intelligent Serious Game for Digital Logic Education to Enhance Student Learning

42. How Personalization Affects Motivation in Gamified Review Assessments

43. A Pilot Study on Gamified and Conventional E-Quizzes Reinforcing Human Histology among First-Year Medical and Physiotherapy Students

44. Opening up the Gamification Black Box: Effects of Students' Personality Traits and Perception of Game Elements on Their Engaged Behaviors in a Gamified Course

45. Using Technology to Make Learning Fun: Technology Use Is Best Made Fun and Challenging to Optimize Intrinsic Motivation and Engagement

46. Effects of Gamified Python Programming on Primary School Students' Computational Thinking Skills: A Differential Analysis of Gender

47. Effects of a Programming Course Using the GAME Model on Undergraduates' Self-Efficacy and Basic Programming Concepts

48. Bridging Principal-Agent and Mechanism Design Theories: An Integrated Conceptual Framework for Policy Evaluation

49. MestreChef Nutritional Game: An Alternative Method to Promote Nutrition Facts Label Reading in Obesity Outreach Activities

50. How Does Gamification Bring Long-Term Sustainable Effects on Children's Learning? Implications from a Crossover Quasi-Experimental Study

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