Search

Showing total 4,827 results

Search Constraints

Start Over You searched for: Topic computer graphics Remove constraint Topic: computer graphics Publication Year Range Last 10 years Remove constraint Publication Year Range: Last 10 years Language english Remove constraint Language: english
4,827 results

Search Results

2. Effects of Tablet-Based Drawing and Paper-Based Methods on Medical Students' Learning of Gross Anatomy

3. Visualization Display System of Gannan Hakka Paper-Cut Works Based on Computer Graphics Algorithm.

4. Clarke Error Grid Analysis on Graph Paper and Microsoft Excel.

6. Games as a Mode of Instruction in Object-Oriented Concepts

7. A Bibliometric Exploration of Infographics as Tools for Visual Literacy in Education

8. Printability and quality of papers coated with different binders

9. Comparing Three Input Devices for Sketching Assignments in E-Exams in Computer Science

10. Interactive paper tearing.

12. Towards Enabling Blind People to Fill Out Paper Forms with a Wearable Smartphone Assistant.

13. Demystifying Pronunciation with Animation

14. Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program.

15. Improving Ray Tracing Understanding with Immersive Environments

16. How Visual Literacy Is Developed through Engineering Graphics Subjects

17. The Students Perspective on Using an E-Learning Platform: E-OWL

18. Computer Vision and Image Processing: A Paper Review

19. From Paper to Digitalized Body Map: A Reliability Study of the Pain Area.

20. A Phenomenological Analysis of the Experience of Analogical Thinking in Graphic Design Elaborations

21. Apply or Die: On the Role and Assessment of Application Papers in Visualization.

22. Design and Evaluation of Low-Fidelity Visual Display Prototypes for Multiple Hospital-Acquired Conditions.

23. Mathematics, Programming, and STEM

24. ACM SIGGRAPH Art Papers Programs 2019-2020

25. Effectiveness of Learning with 3D-Lab on Omani Basic Education Students' Achievement, Attitudes and Scientific Thinking

26. The Global Publication Output in Augmented Reality Research: A Scientometric Assessment for 1992-2019.

27. IEEE VR 2022 Message from the Journal Paper Chairs and Guest Editors.

28. Knowledge Graph Visualization Interface for Digital Heritage Collections: Design Issues and Recommendations.

29. Applicability of Domain-Specific Application Framework for End-User Development

30. Interactive paper tearing

31. Innovative Smart Phone Learning System for Graphical Systems within COVID-19 Pandemic

32. Prototyping Visual Learning Analytics Guided by an Educational Theory Informed Goal

33. Drawing across Media: A Cross-Sectional Experiment on Preschoolers' Drawings Produced Using Traditional versus Electronic Mediums

34. Improving PDF readability of scientific papers on computer screens.

35. Funny English in the Digital World

36. Digital Tools to Enrich Our Virtual Classroom for Innovative Teachers & Students

37. Digital field mapping-making the change from paper to touchscreen technology.

38. Effects of Using Game-Based Learning to Improve the Academic Performance and Motivation in Engineering Studies

39. 18‐1: Invited Paper: Modeling and Optimizing Human‐in‐the‐Loop Visual Perception Using Immersive Displays: A Review.

40. Computer Vision, Imaging and Computer Graphics Theory and Applications, 10th International Joint Conference, VISIGRAPP 2015, Berlin, Germany, March 11-14, 2015, Revised Selected Papers

41. Art Papers Jury: Introduction.

42. Inventing the Invented for STEM Understanding

43. Latent Class Modeling of Children's Preference Profiles on Tangible and Graphical Robot Programming

44. A Knowledge Graph to Understand Nursing Big Data: Case Example for Guidance.

45. Construction, Identification, and Evaluation of Dengue Promotional Campaign Posters in a Language Classroom

46. 'Peer Critique' in Debate: A Pedagogical Tool for Teaching Architectural Design Studio

47. e-Learning Objects Designing Approach for Programming-Based Problem Solving

48. Computational design of iris folding patterns.

49. The optimal design of clinical trials with potential biomarker effects: A novel computational approach.