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1. Rock, Paper, Scissors : Simple, Thrifty, Fun Activities to Keep Your Family Entertained All Year Round

3. Sound pioneer Ray Dolby's personal papers are donated to Stanford Libraries' Silicon Valley Archives

6. Papers, Please as Critical Making: A Review.

7. Between Entertainment, Technology, Culture, and Business. The Syncretism of Media Discourse on Video Games in the Light of Genological Discourse Analysis.

8. Star attractions and damp squibs at the zoo: a study of visitor attention and animal attractiveness.

9. Systematic review of the prevalence, impact and mitigating strategies for bullying, undermining behaviour and harassment in the surgical workplace.

10. ‘Distinctiveness’ and the BBC: a new battleground for public service television?

11. Culture Dynamics across the World Today: Tourism and the Palette of Imagination.

12. Children entertainment in retail stores.

13. KOUMISS THERAPY AS AN UPCOMING TREND FOR DEVELOPMENT OF TOURISM IN RUSSIA.

14. ¿ENTRETENER O APRENDER? LA EVALUACIÓN DE LAS TECNOLOGÍAS MÓVILES EN LA DIDÁCTICA DEL PATRIMONIO.

15. Exploring determinants of a successful tourism experience – the Nabakalebara event.

16. Periodical Morphodynamic Changes of Sand Movements at El Jadida Beach.

17. Living among the Elephants: South Korea and Japan's Response to the L.S.-China Maritime Rivalry in the Asia-Pacific.

18. Conceptualising tourist experiences with new attractions: the case of escape rooms.

19. Playing Producer: An alternative perspective on video games as film.

20. INTEGRATION OF SPORT WITH OTHER INDUSTRIES LIKE ENTERTAINMENT.

21. A sense of great amusement.

22. Humour is a Funny Thing.

23. When Urania meets Terpsichore: A Theatrical Turn for Astronomy Lectures in Early Nineteenth–Century Britain.

24. FORTUNE8: EMOTIVE FAMILY ENTERTAINMENT.

25. Media Enjoyment: A Synthesis.

26. Design and implementation of invention learning curriculum-based serious game contents.

27. Quantifying an "Essential Social Habit": The Entertainments Tax and Cinemagoing in Britain, 1916–1934.

28. The impact of entertainment and social interaction with salespeople on mall shopper satisfaction.

29. Governance of Forest Recreation in Urban Areas: Analysing the role of stakeholders and institutions using the institutional analysis and development framework.

30. Real-life escape rooms as a new recreational attraction: the case of Turkey.

31. Optimum solution and evaluation of rectangular jigsaw puzzles based on branch and bound method and combinatorial accuracy.

32. Cultivate your Funny Bone?: The Case against Training Amusement.

33. The Ultimate Summer Soiree: Elevating Your Cookout Game to the Next Level.

34. Rational and Irrational Ambiguities in Julius Caesar.

35. Exploring the tourist destination as a mosaic: The alternative lifecycles of the seaside amusement arcade sector in Britain.

36. Drama without Drama.

37. Gamification of Creativity: Exploring the Usefulness of Serious Games for Ideation.

38. Subjective ranking of concert halls substantiated through orthogonal objective parameters.

39. ‘Seedy bars and grotty pints’: close encounters in queer leisure spaces.

41. Dance insights for neuroscience research.

42. Design of Landscape Entertainment Facilities from the Perspective of Children's Cognition.

44. Harnessing the Potential of HMM for Movie Rating Recommendation.

45. Entertaining mobility: the racialized and gendered nation in House Hunters International.

46. Into the Hive.

47. Still in Search of Satanilla.

48. Trading on Identity and Singular Thought.

49. "Making a Difference: Music, Dance and the Individual" :31st European Seminar in Ethnomusicology.

50. Making Carnival Environmentally Friendly.