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2,378 results

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201. Profiling Nomadic Users Considering Preferences and Context of Use.

202. A Hybrid Grammar-Based Approach to Multimodal Languages Specification.

203. A Peer-to-Peer Based Infrastructure for Context Distribution in Mobile and Ubiquitous Environments.

204. 'Guess A Who, Why, Where, When?': The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game.

205. Workflow Management in Grid Era: From Process-Driven Paradigm to a Goal-Driven One.

206. Semantically Resolving Type Mismatches in Scientific Workflows.

207. TV Navigation Agent for Measuring Semantic Similarity Between Programs.

208. DyMRA: Dynamic Market Deployment for Decentralized Resource Allocation.

209. An Adaptive Vision System Toward Implicit Human Computer Interaction.

210. Personal Companion: Personalized User Interface for U-Service Discovery, Selection and Interaction.

211. An Accessible and Usable Soft Keyboard.

212. Gesture-Based Interactions on Multiple Large Displays with a Tabletop Interface.

213. Smart SoftPhone Device for the Network Quality Parameters Discovery and Measurement.

214. Merging of Next Generation VR and Ambient Intelligence - From Retrospective to Prospective User Interfaces.

215. Effects of Virtual Reality Display Types on the Brain Computer Interface System.

216. Augmented Ambient: An Interactive Mobility Scenario.

217. GOOD ROUTE HMI for Actors Involved in Dangerous Goods Transportation.

218. The Use of Kaizen Continuous Improvement Approach for Betterment of Ergonomic Standards of Workstations.

219. User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users.

220. Case Study of Human Computer Interaction Based on RFID and Context-Awareness in Ubiquitous Computing Environments.

221. Universal Access Issues in an Ambient Intelligence Research Facility.

222. Managing Disclosure of Personal Health Information in Smart Home Healthcare.

223. Learning Topologies of Situated Public Displays by Observing Implicit User Interactions.

224. Dynamic Conflict Detection and Resolution in a Human-Centered Ubiquitous Environment.

225. An Agent-Based Framework for Context-Aware Services.

226. Is the Intelligent Environment Smart Enough?

227. Ambient Intelligence and Multimodality.

228. Creating Smart and Accessible Ubiquitous Knowledge Environments.

229. User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development.

230. A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations).

231. A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks.

232. Key Generation Based on Acceleration Data of Shaking Processes.

233. Towards a Methodology for Stabilizing the Gaze of a Quadrupedal Robot.

234. Development of an Autonomous Rescue Robot Within the USARSim 3D Virtual Environment.

235. Distributed, Play-Based Coordination for Robot Teams in Dynamic Environments.

236. Orientation Extraction and Identification of the Opponent Robots in RoboCup Small-Size League.

237. Learning to Shoot Goals Analysing the Learning Process and the Resulting Policies.

238. Coordination Without Negotiation in Teams of Heterogeneous Robots.

239. Robust and Efficient Field Features Detection for Localization.

240. Towards a Calibration-Free Robot: The ACT Algorithm for Automatic Online Color Training.

241. Learning in a High Dimensional Space: Fast Omnidirectional Quadrupedal Locomotion.

242. A Novel Approach to Efficient Monte-Carlo Localization in RoboCup.

243. H ∞  Filtering for a Mobile Robot Tracking a Free Rolling Ball.

244. Selective Visual Attention for Object Detection on a Legged Robot.

245. Using the Simulated Annealing Algorithm for Multiagent Decision Making.

246. Autonomous Learning of Ball Trapping in the Four-Legged Robot League.

247. Bridging the Gap Between Simulation and Reality in Urban Search and Rescue.

248. Towards Approximate BGI Systems.

249. Modeling of Agents in Organizational Context.

250. Formalizing Context-Based Behavioural Compatibility and Substitutability for Role Components in MAS.