Search

Your search keyword '"GAMIFICATION"' showing total 4 results
4 results on '"GAMIFICATION"'

Search Results

1. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

2. Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand.

3. Using Zoom and Card Game to Conduct Advance Care Planning Classes: An Innovative Practice.

4. A model for enhancing employees' lifelong learning intention online.

Catalog

Books, media, physical & digital resources