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1. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

2. Browsing to learn: How computer and software engineering students use online platforms in learning activities.

3. Smartphones or laptops in the collaborative classroom? A study of video-based learning in higher education.

4. Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners.

5. Work-integrated learning experiences of South African technical and vocational education and training lecturers.

6. A Feasibility Study of the Kasi Learning System to Support Independent Use of STEM Diagrams by Students With Visual Impairments.

7. Cooperative education in the higher education system and Big Five personality traits in Germany.